principled BSDF Reflected Roughness bug. #52580

Closed
opened 2017-08-29 12:29:49 +02:00 by uwright · 11 comments

System Information
Windows 10 Home Insider Preview Build 16275.rs3_release.170822-1423 and Nvidia 8400GS

Blender Version
Broken: 2.79-rc2-windows64 7b397cd
Worked: (optional)

Short description of error
I found principled BSDF bug. Reflected Roughness bug.

Exact steps for others to reproduce the error
add Floor ( Plane , scale x8 , g > z > -1)
add Cube ( anywere on a Floor )
add UV Sphere ( set smooth , anywere on a Floor )
(or Any object as you like...)
add same material to all objects (not indivisual,same material)
set Principled BSDF
set metal 1
set roughness 0

Then , all reflected object are No reflection!! Why?

**System Information** Windows 10 Home Insider Preview Build 16275.rs3_release.170822-1423 and Nvidia 8400GS **Blender Version** Broken: 2.79-rc2-windows64 7b397cd Worked: (optional) **Short description of error** I found principled BSDF bug. Reflected Roughness bug. **Exact steps for others to reproduce the error** add Floor ( Plane , scale x8 , g > z > -1) add Cube ( anywere on a Floor ) add UV Sphere ( set smooth , anywere on a Floor ) (or Any object as you like...) add same material to all objects (not indivisual,same material) set Principled BSDF set metal 1 set roughness 0 Then , all reflected object are No reflection!! Why?
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @uwright

Added subscriber: @uwright

Added subscriber: @Harvester

Added subscriber: @Harvester

Here on Win10 Pro 64bit (build 1511) portable, and Blender 2.79RC2, the reflections work correctly with zero roughness as you can see below:
T52580_win10_test_ok.jpg

Here on Win10 Pro 64bit (build 1511) portable, and Blender 2.79RC2, the reflections work correctly with zero roughness as you can see below: ![T52580_win10_test_ok.jpg](https://archive.blender.org/developer/F738769/T52580_win10_test_ok.jpg)

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Please attach a simple sample .blend as suggested in the bug report instructions.

Please attach a simple sample .blend as suggested in the bug report instructions.

Perhaps the "issue" raised by the user is due to the Glossy Indirect pass which if the Filter Glossy parameter is set higher that 1 will blur the glossy reflections, giving the impression that they are missing. Here are some examples and the .blend file created for this tests.

Filter Glossy = 0
T52580_filterglossy_0.jpg

Filter Glossy = 1
T52580_filterglossy_1.jpg

Filter Glossy = 1.1
T52580_filterglossy_1.1.jpg

Filter Glossy = 1.5
T52580_filterglossy_1.5.jpg

T52580_skytexture.blend

Hope it helps.

Perhaps the "issue" raised by the user is due to the Glossy Indirect pass which if the Filter Glossy parameter is set higher that 1 will blur the glossy reflections, giving the impression that they are missing. Here are some examples and the .blend file created for this tests. Filter Glossy = 0 ![T52580_filterglossy_0.jpg](https://archive.blender.org/developer/F742964/T52580_filterglossy_0.jpg) Filter Glossy = 1 ![T52580_filterglossy_1.jpg](https://archive.blender.org/developer/F742976/T52580_filterglossy_1.jpg) Filter Glossy = 1.1 ![T52580_filterglossy_1.1.jpg](https://archive.blender.org/developer/F742978/T52580_filterglossy_1.1.jpg) Filter Glossy = 1.5 ![T52580_filterglossy_1.5.jpg](https://archive.blender.org/developer/F742989/T52580_filterglossy_1.5.jpg) [T52580_skytexture.blend](https://archive.blender.org/developer/F742991/T52580_skytexture.blend) Hope it helps.
Author

Oh...
My Filter Glossy value is ... 5 !!
When I set the value to 1 or less, roughness disappeared.
Thank you for commentary.

Oh... My Filter Glossy value is ... 5 !! When I set the value to 1 or less, roughness disappeared. Thank you for commentary.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2017-09-06 14:06:25 +02:00

Ok, I'll close as not a bug then. We can try to make filter glossy smarter in the future, but if it's set to such high values then excessive blurring is more or less expected.

Ok, I'll close as not a bug then. We can try to make filter glossy smarter in the future, but if it's set to such high values then excessive blurring is more or less expected.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#52580
No description provided.