IK-Stretching no longer stretches on Y-Axis #52747

Closed
opened 2017-09-14 10:09:32 +02:00 by Derek Gomen · 5 comments

System Information
OS: Windows 10 64-bit
GPU: NVIDIA GeForce GTX 1070 x2
RAM: 16GB DDR3
CPU: AMD FX-8350

Blender Version
Broken: 2.79 (6f633de)
Worked: Latest stable 2.78 release. Also worked in the 2.78.5 (7b25ffb) experimental build that included the 2.79 features for Denoising and the Principled Shader

Short description of error
Introduced in 2.78, enabling stretching in the [IK settings ]] (the bottom slider) allowed bones to stretch only on the Y-Axis. I took advantage of this heavily when I found out about this, but in any 2.79 version released up to this point, the stretching seems to have reverted back to how it worked before 2.78 where bones will enlarge on all axis. This can be seen in this [ https:*www.youtube.com/watch?v=GeCnJiAb5e4 | Youtube Video . This stretching reverting back is breaking all of my animations I have done in the past year as the limbs now awkwardly enlarge when I originally had them stretch only on the Y-Axis.

Exact steps for others to reproduce the error
SimpleIKStretch.blend

  • Create a simple IK rig. Only two bones are necessary. The deform bone, and the IK bone.
  • Enable IK stretching by moving the stretching slider to be above 0.00.
  • In most versions of 2.78, the base deform bone should only stretch along the bone's local y-axis. In the latest stable and development version of 2.79, the base deform bone will simply just enlarge (scale) on all local axis.
**System Information** OS: Windows 10 64-bit GPU: NVIDIA GeForce GTX 1070 x2 RAM: 16GB DDR3 CPU: AMD FX-8350 **Blender Version** Broken: 2.79 (6f633de) Worked: Latest stable 2.78 release. Also worked in the 2.78.5 (7b25ffb) experimental build that included the 2.79 features for Denoising and the Principled Shader **Short description of error** Introduced in 2.78, enabling stretching in the [IK settings ]] (the bottom slider) allowed bones to stretch only on the Y-Axis. I took advantage of this heavily when I found out about this, but in any 2.79 version released up to this point, the stretching seems to have reverted back to how it worked before 2.78 where bones will enlarge on all axis. This can be seen in this [[ https:*www.youtube.com/watch?v=GeCnJiAb5e4 | Youtube Video ](https:*i.stack.imgur.com/C3O4P.png). This stretching reverting back is breaking all of my animations I have done in the past year as the limbs now awkwardly enlarge when I originally had them stretch only on the Y-Axis. **Exact steps for others to reproduce the error** [SimpleIKStretch.blend](https://archive.blender.org/developer/F797865/SimpleIKStretch.blend) - Create a simple IK rig. Only two bones are necessary. The deform bone, and the IK bone. - Enable [IK stretching ](https://i.stack.imgur.com/C3O4P.png) by moving the stretching slider to be above 0.00. - In most versions of 2.78, the base deform bone should only stretch along the bone's local y-axis. In the latest stable and development version of 2.79, the base deform bone will simply just enlarge (scale) on all local axis.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @DerekGomen

Added subscriber: @DerekGomen
Member

Added subscriber: @JoshuaLeung

Added subscriber: @JoshuaLeung
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Joshua Leung self-assigned this 2017-09-14 13:25:02 +02:00
Member

Thank you for your report. Unfortunately, we've had to change the way that the IK-stretching with non-uniform scale is working in order to fix several critical bugs the 2.78 method was causing.

The new (2.79) behaviour intentionally aims to be more similar to the old (pre-2.78) behaviour. This is because the 2.78 behaviour was causing significant breakage issues with multiple rigs in critical ways (e.g., IK <-> FK switching was broken on those rigs, along with several other built-in tools). For more details, see #51971 and blender/blender-addons#51930, and the related commits fixing those issues.

Apologies for the file breakage that these changes have caused. As noted on the release notes, we did expect that some rigs would be broken by this change.

As for your rigs, here is a setup that you could use instead:
SimpleIKStretch-fixed.blend

The "B1-Copy" and "B2-Copy" bones copy the transforms from the IK chain bones, while excluding the X and Z scaling. The geometry in turn is only deformed by these two new "deformer" bones, instead of by the IK bones directly. Hope this helps.

Thank you for your report. Unfortunately, we've had to change the way that the IK-stretching with non-uniform scale is working in order to fix several critical bugs the 2.78 method was causing. The new (2.79) behaviour intentionally aims to be more similar to the old (pre-2.78) behaviour. This is because the 2.78 behaviour was causing significant breakage issues with multiple rigs in critical ways (e.g., IK <-> FK switching was broken on those rigs, along with several other built-in tools). For more details, see #51971 and blender/blender-addons#51930, and the related commits fixing those issues. Apologies for the file breakage that these changes have caused. As noted on the release notes, we did expect that some rigs would be broken by this change. As for your rigs, here is a setup that you could use instead: [SimpleIKStretch-fixed.blend](https://archive.blender.org/developer/F798583/SimpleIKStretch-fixed.blend) The "B1-Copy" and "B2-Copy" bones copy the transforms from the IK chain bones, while excluding the X and Z scaling. The geometry in turn is only deformed by these two new "deformer" bones, instead of by the IK bones directly. Hope this helps.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser Project (Legacy)
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#52747
No description provided.