Blender freezes temporarily when editing material color and/or changing number values in sliders
#53080
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opened 5 years ago by aaeriam
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temp-sculpt-dyntopo
refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
temp-outliner-library-override-hierarchy
lineart-object-load
tmp-eevee-next-merge
draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
temp-viewport-compositor-compiler
temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
temp-T96709-painting-target
temp-collection-assets
temp-lineart-embree
temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
temp-vertex-paint
temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
temp-move-geometry-to-cpp
tmp-vector-template
drw-gpu-wrapper
temp-geometry-nodes-extrude-and-scale
temp-scale-elements-node-test
temp-usd-udim-import
temp-copy-on-write
temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
temp-link-portals
temp-unity-build-test
geometry-nodes-level-set-nodes
temp-virtual-array-value-type
soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
soc-2021-knife-tools
temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
temp_bmesh_multires
temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
temp_remove_pointcache
temp_remove_particles
temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
temp_bge_moto
UI-experiments
UI-graphical-redesign
missing-libs
free-refcount-ids
cycles_camera_nodes
epic-navigation
temp-ui-widget-refactor
gooseberry_farm
gooseberry
temp-ghash-experiments
temp-ghash-setops
temp_motionpaths
fcurves-simplify
soc-2014-fluid
GPU_data_request
depsgraph_refactor
multiview
vertex_paint_pbvh
alembic_pointcache
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viewport_experiments
soc-2014-bge
texture_nodes_refactor
input_method_editor
GPencil_EditStrokes
soc-2014-shapekey
terrible_consequencer
GPencil_FillStrokes
libmv_prediction
blender2.4
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soc-2014-viewport_context
gtest-staging
blender-tiles
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soc-2014-cycles
soc-2013-paint
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bake-cycles
soc-2013-cycles_volume
overscan
soc-2013-depsgraph_mt
soc-2013-dingto
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tile
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System Information
24GB RipJaw/Corsair Vengeance RAM (two 8GB sticks + two 4GB sticks)
Blender Version
Broken: 2.79
5bd8ac9Short description of error
Blender freezes temporarily when interacting with ANYvalue slider (bevel modifier width, subdivision level, mean bevel width, location, etc) or the material color picker but only after not using the sliders for roughly10-15 minutes or more. Basically, it will freeze once, and the length that Blender isn't responsive varies anywhere from seconds to whole minutes, and then after that point, I can interact with any slider without any problems UNLESSI don't touch them again for another 10-15 minutes.
Note: I have tested this on my 2015 macbook pro using the same files, blender version, and settings. While working in Blender for 30+ minutes on my laptop, it didn't stutter or freeze once.
Exact steps for others to reproduce the error
Open the .blend file and work on the piece in any way you want (boolean objects, add loop cuts, extrude, add subdiv levels, whatever your heart desires for a few minutes. (I can be doing anything beforehand and it will still freeze regardless)
After roughly 10-15+ minutes attempt to change any value slider or create a new material and change the color of it (I typically experience it with the bevel width modifier slider or the edge bevel weight but it happens regardless of what slider I use)
At this point, Blender experiences the hiccup and freezes here. It might freeze for a second or a few minutes. The time it freezes varies based on how much time has gone by since I've last interacted with the value slider/material color picker.
01_04.blend1
01_04.blend
Changed status to: 'Open'
Added subscriber: @aaeriam
#53953 was marked as duplicate of this issue
Added subscriber: @Sergey
It is not very efficient to spend so much time trying to reproduce bug which might not be reproducable on other machines even. Need to narrow the scope down.
Guess is that it's related on memory consumption, which might be kicking parts of Blender to swap. To confirm this theory:
Added subscriber: @YAFU
Hi.
I think this thread in BA forum is related (just in case developers can find some pattern there):
https://blenderartists.org/forum/showthread.php?438429-2-79-slow-performance-on-Material-drop-down
Added subscriber: @Joelino
I must dig some time in this issue, but I had the same problem too. I was told to try using Triple Buffer for Window Draw Method (User Preferences > System). Well it's much better now! I use Windows 8.1, so isn't a Win10 exclusive problem.
What i found until now is I use "Automatic" for Window Draw Method (which is de default value for everyone):
Blender strangely starts to use A LOT of memory from RAM while I work. I start noticing when my professional work starts to be someway complex (with various objects, textures, etc.). If I stay quiet and do nothing the memory usage is about 2GB (in my particular case). When i try to do something like changing UV mapping in Material mode Blender uses 9 or 11 GB of memory instantly and freeze. When memory usage drop it's someway operational but it can take 1min or much more! But it's "operational moment" is short if i insist to make changes; suddenly memory grows more than 300% again, Blender freezes, and I must wait to be stable again. It can be a nightmare. But since I use the solution described above, the situation is a lot better. But I still need to view the problem while I work (i'm in the middle of a profissional work). If I find something new I'll come back.
Thanks for the feedback so far everyone. I added a memory limit (my global undo was already at the default). I wasn't sure what value to put it around at so I just plopped it at 20 but Blender was still freezing. I'll check out the triple buffer and see if that works. Strangely, I noticed Blender has trouble regardless of if I have a complex scene or not. I could have 100k or 1k verts and the problem persists regardless. Just to see if my HDD was the cause of the problem, I reinstalled Blender on an external SSD and I haven't noticed any freezing yet after using it for about an hour or 2 but I'll keep the triple buffer option selected and reinstall on my hard drive to see if that solves the issue!
Added subscriber: @AaronSmithey
I have been experiencing this too on all newly started projects in 2.79. Blender will freeze for a few minutes sometime as much as 15 minutes. Sometimes I will just kill it and open it back to get working again. But it eventually lags fairly quickly again. Form me, I have notice Blender is having a hard time regenerating/ compiling material previews. When this happens Bender will freeze. So I have to wait for it to do its thing.
Blender 2.79
5bd8ac9Windows 7 x64
dual E5 2660 v3's (2.6 ghz) (40 Threads) Z10PE D8 WS, 96 gigs of ram win 7 x64 GTX 970
GTX driver 22.21.13.8250
I've tried using the Triple Buffer for Window Draw Method but it still freezes for me. And moving Blender to another storage device didn't work too well either. I'm wondering if it could be a hardware issue? I've tried using a fresh install of Blender with no add-ons or tweaked settings and it still hangs up on me. I know my mobo and cpu are somewhere between 3 and 4 years old and while they work fine for just about everything else, I have been pushing them pretty hard over the last 10-11 months with a lot of 4k map baking and rendering.
Mathew,
it is not your computer. Look at the specs of my machine. I am using same work flow that I was using in 2.78. I did not have any of these issues with 2.78a.
I updated my video driver today. Still hanging.
Added subscriber: @aleswolf
The same is happening here. The Task Manager shows 100% CPU usage for Blender and less than 60% total RAM is in use. It happened with material preview a few times and sometimes it freezes out of nowhere.
Blender 2.79
5bd8ac9Windows 10 Home
NVidea GTX 1050 mobile (4GB)
Intel i5 7300HQ @2.50GHz
8 GB RAM
All drivers up-to-date
Quick little update in-case anyone is still looking for an answer. Updating to the latest Windows 10 feature update seems to have fixed my issue with Blender freezing. I've been using it for a little while now and haven't experienced any issues at all. I even rolled back (to try and fix another unrelated problem) temporarily and the issue came back. I guess the update fixed whatever memory issue my computer was having with Blender.
Added subscriber: @lastrodamo
I have the same effect with the material panel of the blender properties. About 50% to 60% RAM consuming with the latest build Blender 2.79
e59cf13b8cWith the official blender 2.79
while about 10 seconds (attachment), after this time blender works well.
5bd8ac9abfi have a lag of blender with a slight memory consumption (memory sinusidal jumps)GNU/Linux - Manjaro 16.08 64bit
NVidia GTX Titan Z (12GB)
Intel i7 @3.20GHz
16 GB RAM
Driver 370.28
Added subscriber: @FredLierman
Same here. Noticed it since 2.79. Updated to latest win10 update. enabled triple buffer. None of that helps.
I always suspected it had something to do with the new "principled bdsf" shader. Cause even without textures it can slow down the material preview drop down 10s-1m once you have a few of them in your scene.
The worst is when I'm using a few 2k or 4k textures. Every single time blender needs to preview a texture or material icon it lags 30s-1m easily.
Although personally when this happens I don't see a significant spike in processor or mem usage in the task manager. (but I have a lot of ram.)
Win 10 Home
Nvidia Feforce GTX 1080
Intel Core i7-6800K CPU @ 3.40GHz
64GB RAM
The problem keeps happening, even after the last Windows updates...
A screenshot showing task manager when Blender froze:

Added subscriber: @AdamJanz
I can confirm this is still happening. Blender freezes when the material dropdown is opened, and the memory usage continues to climb long after the drop down is closed. Very unusual behavior. Triple buffer does nothing to remedy it.
Windows 8.1 Home 64 bit
Nvidia Geforce GTX 970
Intel Core i7-5930K CPU @ 3.5 GHz
32 GB RAM
Thanks for looking into this.
Added subscriber: @brecht
I haven't been able to reproduce any freezing Blender so far, and there's a lot of issues mixed together here. Does anyone have exact steps to reproduce the freezing, for example "open this .blend file, open material dropdown, Blender locks up for X minutes.". Does this freezing happen with both CPU and GPU rendering, or only one of the two? Is Blender completely not reacting when frozen, or only very slow?
Some notes:
Blender freezing while it is doing this. Some operations may become slower, but normally not massively slower. Memory usage being permanently increased after it's done, due to a memory leak. However note that the task manager is not a reliable indicator of actual memory usage, since Blender might free the memory while the operating system may only reclaim it later when it needs it.
Ok, I have noticed that using undo will lose all the material previews, which I think explains at least why it is re-rendering a lot of material previews. That still doesn't explain why Blender would freeze though.
Added subscriber: @mont29
@mont29, previews started getting lost on undo after
dc26171.Can we just revert this? In the commit you mention that undo memory usage of previews was not critical, and that's what I expect if the undo system is working correctly, since each step should only store previews that have changed. Re-rendering all previews in the scene is very expensive (including loading all image textures used by materials), even when it doesn't freeze Blender.
Problem with keeping previews in undo steps is that often it led them to be out of sync iirc… But if you really think re-rendering them at each undo/redo step is worse, I don’t mind the commit to be reverted either.
Previews going out of sync is not great, but this is a more serious issue for production files with lots of materials.
Added subscriber: @Suri-8
Can anyone help us to reproduce this issue?
Also, it would be useful to test this this happens with factory settings, in case there is some addon or other setting that is causing problems.
Added subscriber: @VukGardasevic
Also attaching the
system-info.txtgenerated from theHelp> Save System Infomenu by dragging and dropping the whole .txt file into the comment field would provide information on add-ons enabled and be helpful to single out a possible culprit.For some further reading about how to attach files to reports check the link here:
https://wiki.blender.org/index.php/Dev:Doc/Process/Bug_Reports (under the
Appending files to the reportsection)Sorry I haven't been able to test with factory settings at present, as I'm in the middle of working on a project; however, here is the system info file. I have about 68 materials in this project, and I add a new cube, click the "Browse Material" button to select a material I already have, and Blender will choke to a crawl for about 2 minutes as the 68 previews build.
Thanks for your time in looking into this.
MatPrevSlowdown_system-info.txt
Added subscriber: @teryakiwok
I am certain like others here that this is linked to the 'Principled BDSF' shader. When using this shader I find drop down menus in the node editor become very laggy, however the worst issues are with slider adjustments in the materials window. If I make a complete 0 - 100% change then Blender stops working and has to close and these results are pretty consistent.
Windows 10 latest update - Blender 2.79 - intel 4790K - GTX 970 4GB - 32GB RAM
Just to repeat, we are not able to reproduce this issue currently. This is the information we are looking for:
Hi Brecht
I can't reproduce the bug with a new file but i have try to do it... Whithout success !!
I made this study model
for my studients and i can reproduce the lag of the shader panel !
I'm sorry for this huge file ... But it is necessary
On the official stable version of blender 2.79
5bd8ac9abfyou can see memory choppedOn the version of blender-2.79-e59cf13b8c4 you will have 60% memory consumption ... !!!!
To reproduce the bug of this scene :
Hope my model will help you.
A lot of courage for you, to resolve this bug.
Damien
Thanks a lot for the test file, it doesn't matter if it's big or not created from scratch.
I haven't encountered anything that I would describe as freezing, but the previews are rendering very slow in this file. The slow rendering here seems to be due to an an 8K environment texture in the world, which is being loaded for every preview render.
The freezing could perhaps be explained if there are heavy packed image files that Cycles is loading from Blender. Can you test if the freezing still happens in these two scenarios:
Can anyone else confirm if the existence of packed files (in the world or elsewhere) or a heavy world texture is having an influence here? Note that the fact that all previews will re-render is expected at this point. We have most likely fixed that cause of them going missing now, but they will still need to be re-rerendered in existing files. It just shouldn't be that slow or causing freezes.
You are welcome
I test your 2 scenarios
Anymay, i think it is because the previews will be calculated with the 8k hdr map.
I think for previews ; this will be better to calculate it with a low resolution map !
Thanks for your help !
Hope this freezing and 60% memory consumption will be resolved.
Best,
Damien
With the latest fix we will now compute the icons previews with a fixed background color. It's not possible to load low resolution map for a .hdr file, we'd have to load in the full resolution anyway and then scale it down which would be slow too.
I'm not really convinced that the world texture explains it entirely, because it's been working that way since the beginning. So for anyone, if you had this issue please test's tomorrow's build and let me know if there is still problem, and if world or packed textures have an influence. If there's still a problem, the more repro .blend files the faster we can figure out what's going on.
https://builder.blender.org/download/
Thanks Damien for helping out with testing this situation. I have one 5000 x 2500 .jpg image and one 5000 x 2500 .hdr image in the scene. These 2 textures represent only 2 of the 68 materials. A portion of the other materials use multiple 2K textures. So it would seem then, that even 2K textures cause Blender to slow to a crawl, as it is calculating the tiny previews at full resolution. If there was a way to calculate at lower resolution (as Damien mentioned) or to somehow locally save the tiny preview after it's calculated once so it will not constantly go offline would be great.
Thanks Brecht for looking into this issue.
EDIT: I think the fixed background color is a great idea. This would only affect the small material icons and not the actual material preview window, correct?
Yes, it only affects the small material icons.
Sounds good; I didn't even realize the icons were using the world texture, but I just checked and sure enough, the icons for the chrome-like materials don't even represent their larger material previews at all (since my scene texture is tinted). So basically, either the solid color method or, if possible, just use the same preview image as in the larger material preview (with the gray checkered background for reflections). This would also help with visual consistency.
Hi,
Just to add in case it helps, before Windows closes blender the application freezes and this is very frequent whilst using an 8k environment texture. However, I tested this scenario with ver 2.79a and didnt encounter the issue.
Hi Brecht
To test your latest update, on the https:*builder.blender.org/download/ can i have a feb 13 on GNU/Linux 64bits latest daily build because at this time only GNU/Linux 64Bits will be on feb 12
Thank you in advance
Best,
Wow, wow, wow!!! I cannot thank you guys enough! I just tried the new Blender 2.79
d640ce4build, and it is FLAWLESS. All 68 material previews load nearly instantly... it's as if I'm running a new super computer! Not only that, but the small previews now accurately reflect the larger previews without sacrificing anything. It's incredible!Thank you Brecht and the Blender team!!
Changed status from 'Open' to: 'Resolved'
Let's consider this resolved for now, if further issues are found please open a new bug report with .blend to repro. This fix will be in 2.79a.
Added subscriber: @qsandrew
Blender Eevee Render freeze when i change base color or color sliders. It happen in start scene, when I select cube and change base-color. But when I change render to Cycles, it's starting OK, and nothing freeze. I have blender V3.4.1 (but in 2.9.3 it is also freeze). Win10, NVidia GTX 1650, ACER NITRO 5.