Cancelling Render clears the image when Save Buffers and Noise Reduc is on #53182

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opened 2017-10-27 14:56:19 +02:00 by Roel Koster · 7 comments
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System Information
OSX Latest

Blender Version
Broken: Daily Build (26-10-2017)
Worked: (optional)

When enabling Noise Reduction and Save Buffers (Performance Tab) the image clears all progress when cancelling (ESC) the Render. Disabling Save Buffers or Noise Reduc shows correct behaviour (show the progress it reached)
(Rendering on CPU btw)

Thanks for looking into it.
Roel

**System Information** OSX Latest **Blender Version** Broken: Daily Build (26-10-2017) Worked: (optional) When enabling Noise Reduction and Save Buffers (Performance Tab) the image clears all progress when cancelling (ESC) the Render. Disabling Save Buffers or Noise Reduc shows correct behaviour (show the progress it reached) (Rendering on CPU btw) Thanks for looking into it. Roel
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @kostex

Added subscriber: @kostex

Added subscriber: @zeauro

Added subscriber: @zeauro

Although denoisier is new and a little bit experimental, I did not found a warning, a line in manual or release logs about the issue proving that it is a known limitation.

So, I confirm that enabling Save Buffers option does not allow to see rendered tiles of a canceled render with both GPU and CPU rendering while denoiser is used.

Although denoisier is new and a little bit experimental, I did not found a warning, a line in manual or release logs about the issue proving that it is a known limitation. So, I confirm that enabling Save Buffers option does not allow to see rendered tiles of a canceled render with both GPU and CPU rendering while denoiser is used.

This issue was referenced by blender/cycles@7e42b946d9

This issue was referenced by blender/cycles@7e42b946d982ae390d0e56de1d2a719a8554ded8

This issue was referenced by ff97dcebf3

This issue was referenced by ff97dcebf301f78ffb56ea464209c3847b75e5f6

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#53182
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