Animated particle emitter refuses transforms within simulation range #53245

Open
opened 2017-11-03 17:24:34 +01:00 by Konstantins Visnevskis · 16 comments

System Information
Operating system: Win8.1x64
Graphics card: 3xgtx580

Blender Version
Broken: 2.79, 2.82

Short description of error
An animated object with a particle system it is not properly transformed in the frames within the simulation range.
In Blender 2.79 the object jumps back to it's animated location on confirmation on hotkey or widget transformation.
In Blender 2.82 the object doesn't even transform, but its particles does.

Temporarily setting particle system Subframes parameter to 0 seems to be a workaround, eliminating the behavior.

Here is a gif showing the bug in 2.82 and 2.79:
GIF.gif

Exact steps for others to reproduce the error

In blender 2.82 you must change the visibility of objects. If you want to skip this step, use this file:
particle-subframes-283b.blend

**System Information** Operating system: Win8.1x64 Graphics card: 3xgtx580 **Blender Version** Broken: 2.79, 2.82 **Short description of error** An animated object with a particle system it is not properly transformed in the frames within the simulation range. In **Blender 2.79** the object jumps back to it's animated location on confirmation on hotkey or widget transformation. In **Blender 2.82** the object doesn't even transform, but its particles does. Temporarily setting particle system Subframes parameter to 0 seems to be a workaround, eliminating the behavior. Here is a gif showing the bug in 2.82 and 2.79: ![GIF.gif](https://archive.blender.org/developer/F8292488/GIF.gif) **Exact steps for others to reproduce the error** - Open attached file - (G)grab move the emitter [particle-subframes.blend](https://archive.blender.org/developer/F1090892/particle-subframes.blend) In blender 2.82 you must change the visibility of objects. If you want to skip this step, use this file: [particle-subframes-283b.blend](https://archive.blender.org/developer/F8366209/particle-subframes-283b.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @KonstantinsVisnevskis

Added subscriber: @KonstantinsVisnevskis

#97447 was marked as duplicate of this issue

#97447 was marked as duplicate of this issue

Added subscriber: @zeauro

Added subscriber: @zeauro

There are lots of refreshing issues with particles.
Many modifications of emitter can conduct to an invalid cache. Color of cached frames in timeline becomes brighter when cache is invalid.
Calculate to Frame button is here to correct cache when it happens.

So, particles creator anticipated this kind of problems. But I am not sure how people who could have modified subframes will appreciate this.

There are lots of refreshing issues with particles. Many modifications of emitter can conduct to an invalid cache. Color of cached frames in timeline becomes brighter when cache is invalid. Calculate to Frame button is here to correct cache when it happens. So, particles creator anticipated this kind of problems. But I am not sure how people who could have modified subframes will appreciate this.

Particle cache, at least from how it looks, isn't exactly relevant here as the main problem is with inability to move the animated objects themselves.
However if the issue is tedious and as some claim the particle system will be rewritten in observable future, the workaround of temporarily disabling subframes could be acceptable in most cases.

Particle cache, at least from how it looks, isn't exactly relevant here as the main problem is with inability to move the animated objects themselves. However if the issue is tedious and as some claim the particle system will be rewritten in observable future, the workaround of temporarily disabling subframes could be acceptable in most cases.

Sorry for my lack of attention. I don't want to confuse people. It is definitely unexpected behaviour.

Concern about subframes is relatively recent.
At creation of particles system for 2.5, default cache step was set to 10 in order to have a fast feedback to animate objects.

And basically, subframes are described in manual only as a factor of quality improvement.
So, proobably most of blender users don't use them or modify emitter animation with subframes ON.

But they do not just allow to avoïd some unwanted explosions, they are correcting trajectories of particles which can result in totally new path of particles flow.
It is a legitimate request to be able to move emitters with subframes ON.

It has been taken into account in 2.8 proposals about physics as a nodal system. But maybe problem could be solved for a future 2.79a.

Sorry for my lack of attention. I don't want to confuse people. It is definitely unexpected behaviour. Concern about subframes is relatively recent. At creation of particles system for 2.5, default cache step was set to 10 in order to have a fast feedback to animate objects. And basically, subframes are described in manual only as a factor of quality improvement. So, proobably most of blender users don't use them or modify emitter animation with subframes ON. But they do not just allow to avoïd some unwanted explosions, they are correcting trajectories of particles which can result in totally new path of particles flow. It is a legitimate request to be able to move emitters with subframes ON. It has been taken into account in 2.8 proposals about physics as a nodal system. But maybe problem could be solved for a future 2.79a.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

I can confirm the bug.
You cannot change the object's position (in some frames).
This is bad for an animator who wants to position an object in order to add a new keyframe.

Here is a gif showing the bug in 2.82 and 2.79:
GIF.gif

I can confirm the bug. You cannot change the object's position (in some frames). This is bad for an animator who wants to position an object in order to add a new keyframe. Here is a gif showing the bug in 2.82 and 2.79: ![GIF.gif](https://archive.blender.org/developer/F8292488/GIF.gif)

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'

When I open the example blend file with 2.8x (tested with 2.80, 2.82, and current master) I don't see any object:

image.png

@KonstantinsVisnevskis Can you re-test in the latest daily build (https://builder.blender.org/) to see if this still happens? If it does, please attach an example file that allows us to reproduce.

When I open the example blend file with 2.8x (tested with 2.80, 2.82, and current master) I don't see any object: ![image.png](https://archive.blender.org/developer/F8366101/image.png) @KonstantinsVisnevskis Can you re-test in the latest daily build (https://builder.blender.org/) to see if this still happens? If it does, please attach an example file that allows us to reproduce.

2.8x decided that viewport visibility is off, for some reason. The behavior is almost the same (object doesn't get transform display now).
particle-subframes-283b.blend

2.8x decided that viewport visibility is off, for some reason. The behavior is almost the same (object doesn't get transform display now). [particle-subframes-283b.blend](https://archive.blender.org/developer/F8366209/particle-subframes-283b.blend)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

Added subscribers: @captaincavern, @PratikPB2123

Added subscribers: @captaincavern, @PratikPB2123
Philipp Oeser removed the
Interest
Nodes & Physics
label 2023-02-10 08:48:48 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#53245
No description provided.