Crash when linking/appending a scene to a blend when another linked scene in this blend is currently open/active #53250

Closed
opened 2017-11-04 17:20:10 +01:00 by MoritzBrueckner · 4 comments

System Information
Windows 8.1 64 bit
nvidia Geforce GTX 750Ti

Blender Version
Broken: since release 2.77 22a2853 | also in latest build 6ec599c
Worked: release 2.76b f337fea

Short description of error
If you link or append a scene into a main file and there is another linked scene active, blender will crash. If you make a non-linked scene active in the file before linking/appending it works.

Exact steps for others to reproduce the error
Example Files
Open main.blend and try to link scene link_b from link_b.blend when scene is active and then when link_a is active.

**System Information** Windows 8.1 64 bit nvidia Geforce GTX 750Ti **Blender Version** Broken: since release 2.77 22a2853 | also in latest build 6ec599c Worked: release 2.76b f337fea **Short description of error** If you link or append a scene into a main file and there is another linked scene active, blender will crash. If you make a non-linked scene active in the file before linking/appending it works. **Exact steps for others to reproduce the error** [Example Files ](https://www.dropbox.com/s/lzol07ds02sf70q/linking_scenes_bug.zip?dl=1) Open main.blend and try to link scene *link_b* from link_b.blend when *scene* is active and then when *link_a* is active.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @MoritzBrueckner

Added subscriber: @MoritzBrueckner
Bastien Montagne self-assigned this 2017-11-05 09:44:10 +01:00

This issue was referenced by b28da9dbf8

This issue was referenced by b28da9dbf81581454ecda8197f4b23574e495729

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#53250
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