Rotation numerical imput shows instable behaviour #53463

Closed
opened 2017-12-03 23:28:20 +01:00 by Lorenzo · 7 comments

Windows 7 64bits
Nvidia GeForce GTX 750 Ti
Blender Version
Broken:2.79 5bd8ac9

When using numerical imput to precisely control the rotation of an object, you can't insert parenthesys unless you've already inserted a multiplication (*). Also '/' behaves diferently inside or outside parenthesys, inside it just works as a division, but outside it divides one to the previous or next number writen and gives unexpected results

To replicate this effects, rotate any object and press /,2. Blender will show Rot: [1/(2|)] = 1641°
Cancel and rotate again, try typing (), if you cant, type *, try again, now you should be able to type parenthesys, now you can check that / behaves normally when inside parenthesys.

Windows 7 64bits Nvidia GeForce GTX 750 Ti **Blender Version** Broken:2.79 5bd8ac9 When using numerical imput to precisely control the rotation of an object, you can't insert parenthesys unless you've already inserted a multiplication (*). Also '/' behaves diferently inside or outside parenthesys, inside it just works as a division, but outside it divides one to the previous or next number writen and gives unexpected results To replicate this effects, rotate any object and press /,2. Blender will show Rot: [1/(2|)] = 1641° Cancel and rotate again, try typing (), if you cant, type *, try again, now you should be able to type parenthesys, now you can check that / behaves normally when inside parenthesys.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @LorenzoRomanLopez

Added subscriber: @LorenzoRomanLopez

Added subscribers: @mont29, @Sergey

Added subscribers: @mont29, @Sergey
Bastien Montagne was assigned by Sergey Sharybin 2017-12-04 10:23:08 +01:00

@mont29, i vaguely remember you was working on this feature? Mind having a look here? Thanks!

@mont29, i vaguely remember you was working on this feature? Mind having a look here? Thanks!

For most of the report, suggest to read the manual (https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/precision/numeric_input.html), you'll see that * or = are used to enter 'advanced' numerical input mode…

The weird result when inverting values in basic mode for degrees looks suspicious indeed, suspect some radian/degree conversion issue here, will check.

For most of the report, suggest to read the manual (https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/precision/numeric_input.html), you'll see that * or = are used to enter 'advanced' numerical input mode… The weird result when inverting values in basic mode for degrees looks suspicious indeed, suspect some radian/degree conversion issue here, will check.

This issue was referenced by 1802d14394

This issue was referenced by 1802d14394c52698c0501e03179a651cf3a65cfd

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#53463
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