Rip tool on single edge crashes Blender #53529

Closed
opened 2017-12-09 18:15:50 +01:00 by Stefan Kreller · 6 comments

System Information
Windows 10, Nvidia GTX 1070, i7-7700K 4.2GHz
OS X 10.9.5, ATI Radeon 5770, 2.4GHz Quad Core Xeon

Blender Version
Broken:
2.79 e6838ecc (current buildbot)
2.78a e8299c8

Short description of error
This crash happens in a really special case if two or more faces and one edge are connected in one vertex (as in attached .blend). Trying to rip the edge from the connecting vertex instantly crashes Blender.

Exact steps for others to reproduce the error
Open attached .blend file, select the vertex which connects the faces, press V to rip the selected vertex while hovering the mouse over the single edge connected to the the faces. Ripping the faces from the center vertex works fine.rip_bug.blend

**System Information** Windows 10, Nvidia GTX 1070, i7-7700K 4.2GHz OS X 10.9.5, ATI Radeon 5770, 2.4GHz Quad Core Xeon **Blender Version** Broken: 2.79 e6838ecc (current buildbot) 2.78a e8299c8 **Short description of error** This crash happens in a really special case if two or more faces and one edge are connected in one vertex (as in attached .blend). Trying to rip the edge from the connecting vertex instantly crashes Blender. **Exact steps for others to reproduce the error** Open attached .blend file, select the vertex which connects the faces, press V to rip the selected vertex while hovering the mouse over the single edge connected to the the faces. Ripping the faces from the center vertex works fine.[rip_bug.blend](https://archive.blender.org/developer/F1358568/rip_bug.blend)
Author

Added subscriber: @StfnK

Added subscriber: @StfnK

Added subscriber: @FloridaJo

Added subscriber: @FloridaJo

Didn't crash on my machine (osx)
myMac.png

Didn't crash on my machine (osx) ![myMac.png](https://archive.blender.org/developer/F1362196/myMac.png)
Campbell Barton was assigned by Sergey Sharybin 2017-12-11 15:32:48 +01:00
Member

Added subscriber: @cmbasnett

Added subscriber: @cmbasnett

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This issue was referenced by be54868ec3

This issue was referenced by be54868ec3ffb4decbe26d74265414d1a96b6da3
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Reference: blender/blender#53529
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