OpenGL framebuffer creation error on macOS #53568
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OpenGL Error
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Unbreak Now!
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Reference: blender/blender#53568
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System Information
Operating system and graphics card
OS X El Capitan 10.11.6
AMD Radeon HD7850 Series 2048MB
GCN 1st gen
The desktop display mode is 1920x1080@60Hz 30-bit color (ARGB2101010) as in many modern macs with compatible GPUs. This is not an option but a system made choice upon boot.
Blender Version
Broken:2.80.3 2017-12-15 17:21
468ac90317
Short description of error
This is happening at launch:
Read prefs: /Users/***/Library/Application Support/Blender/2.80/config/userpref.blend
found bundled python: /Applications/Blender 2.80/blender.app/Contents/Resources/2.80/python
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Error invalid framebuffer
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Error invalid framebuffer
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Error invalid framebuffer
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Error invalid framebuffer
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Error invalid framebuffer
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
Error invalid framebuffer
The main window opens up but eevee is showing either grayscale fills or random texture noise.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
This happens all the time with every scene and kind of content.
Added subscriber: @theElder
Added subscribers: @fclem, @mano-wii
I think this change could silence the
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
message. But I don't know if it would solve the problem :\Perhaps @fclem (when back from vacation) can take a look ;)
Added subscriber: @brecht
Changed status from 'Open' to: 'Resolved'
As far as I know all framebuffer errors on macOS have been fixed by now, so let's close this.