Alembic - Broken UVs after export and test re-import #53572

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opened 2017-12-17 15:35:41 +01:00 by Martin Felke · 3 comments
Member

System Information
Linux Mint 17.3, Geforce GTX 580

Blender Version
Broken: 2.79
Worked: never

Short description of error
Exporting and re-importing a blender scene with UVs and texture results in broken UVs. Textures have to be re-added by hand anyway.

Exact steps for others to reproduce the error

  1. Import attached .abc file

particleTest.abc

  1. Choose Object "Cube.002"
  2. In textures, Create a generated Image, like "Color Grid" for Material "Material"
  3. Map the texture via UV "Outer UV"
  4. Go to Material Mode and it should look like screenshot below.
  5. Problem occurs in Blender Internal as well as in Cycles.

abc_import_broken_uv.png

Expected result:

abc_import_fixed_uv.png

**System Information** Linux Mint 17.3, Geforce GTX 580 **Blender Version** Broken: 2.79 Worked: never **Short description of error** Exporting and re-importing a blender scene with UVs and texture results in broken UVs. Textures have to be re-added by hand anyway. **Exact steps for others to reproduce the error** 1. Import attached .abc file [particleTest.abc](https://archive.blender.org/developer/F1432273/particleTest.abc) 2. Choose Object "Cube.002" 3. In textures, Create a generated Image, like "Color Grid" for Material "Material" 4. Map the texture via UV "Outer UV" 5. Go to Material Mode and it should look like screenshot below. 6. Problem occurs in Blender Internal as well as in Cycles. ![abc_import_broken_uv.png](https://archive.blender.org/developer/F1432249/abc_import_broken_uv.png) Expected result: ![abc_import_fixed_uv.png](https://archive.blender.org/developer/F1432266/abc_import_fixed_uv.png)
Author
Member

Added subscriber: @scorpion81

Added subscriber: @scorpion81
Sybren A. Stüvel was assigned by Martin Felke 2017-12-17 17:09:05 +01:00

This issue was referenced by b1a036861d

This issue was referenced by b1a036861ddd08c314587666a028a59bfb049e54

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#53572
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