Memory not freed after rendering with 2.79a
#54287
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opened 5 years ago by nobi08
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temp-sculpt-dyntopo
refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
temp-outliner-library-override-hierarchy
lineart-object-load
tmp-eevee-next-merge
draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
temp-viewport-compositor-compiler
temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
temp-T96709-painting-target
temp-collection-assets
temp-lineart-embree
temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
temp-vertex-paint
temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
temp-move-geometry-to-cpp
tmp-vector-template
drw-gpu-wrapper
temp-geometry-nodes-extrude-and-scale
temp-scale-elements-node-test
temp-usd-udim-import
temp-copy-on-write
temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
temp-link-portals
temp-unity-build-test
geometry-nodes-level-set-nodes
temp-virtual-array-value-type
soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
soc-2021-knife-tools
temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
temp_bmesh_multires
temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
temp_remove_pointcache
temp_remove_particles
temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
temp_bge_moto
UI-experiments
UI-graphical-redesign
missing-libs
free-refcount-ids
cycles_camera_nodes
epic-navigation
temp-ui-widget-refactor
gooseberry_farm
gooseberry
temp-ghash-experiments
temp-ghash-setops
temp_motionpaths
fcurves-simplify
soc-2014-fluid
GPU_data_request
depsgraph_refactor
multiview
vertex_paint_pbvh
alembic_pointcache
cycles-ptex-49
viewport_experiments
soc-2014-bge
texture_nodes_refactor
input_method_editor
GPencil_EditStrokes
soc-2014-shapekey
terrible_consequencer
GPencil_FillStrokes
libmv_prediction
blender2.4
dyntopo_holes
soc-2014-viewport_context
gtest-staging
blender-tiles
soc-2014-viewport_fx
soc-2014-remesh
soc-2014-nurbs
pie-menus
soc-2014-cycles
soc-2013-paint
particles_refactor
soc-2013-viewport_fx
tiles-scheduler
bake-cycles
soc-2013-cycles_volume
overscan
soc-2013-depsgraph_mt
soc-2013-dingto
soc-2013-sketch_mesh
soc-2013-rigid_body_sim
soc-2011-tomato
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soc-2013-ui_replay
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tile
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cycles
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Reference: blender/blender#54287
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System Information
on Debian stable arm64 with Intel chipset
with GTX 1060
rendered with or without GPU doesn't matter
Blender Version
Broken: 2.79a, latest build
Worked: 2.79
Short description of error
After rendering a scene with a lot of memory consumption while rendering the memory is not set free after rendering.
When I then load a new scene with "File-New" the memory usage seems to stay at the high value.
(In addition it seems that with the same scene the memory usage of 2.79a is higher than with 2.79.)
There's something wrong with this behaviour.
Exact steps for others to reproduce the error
Load the "fishy cat" demo scene and render it 3-5 times.
The memory usage on my system raises after every render job.
When starting with a fresh scene (without quitting Blender), the memory usage keeps the same.
After quitting Blender, the memory is set free (so no big memory leak).
Conclusion
I have to use 2.79 now, because with 2.79a I have to restart Blender every second render job - show stopper ;-(
Added subscriber: @nobi08
Added subscriber: @brecht
I can't reproduce the problem with the fishy cat scene on Ubuntu with 2.79a.
Changed status from 'Open' to: 'Resolved'
Thanks for the answer. But the hint looking at the Blender memory and the system memory usage gave the solution.
The guilty was not Blender but a system update without starting the system (which normally is not a problem if there is no kernel update).
I watched the Blender memory usage - it was ok. The system usage wasn't.
Restarted, tested... everything works fine - thanks for the fast reply.
The show can go on now :-)
Changed status from 'Resolved' to: 'Open'
Sorry to bother you again, but the problems seems NOT to be solved.
Again: Blender shows normal memory usage in the header information, but my system doesn't.
This is strange and appears to happen
.. with or without addons enabled,
.. with or without GPU rendering,
.. independent from starting rendering with Shift-Z, F12
with one of my bigger scenes
Memory usages:
2.79:
scene only: 2GB
while rendering: ~9GB
after rendering: back to ~3GB
reloading new scene: ~2GB
2.79a:
scene only: 2GB
while rendering: ~13GB
after rendering: back to ~11GB
reloading new scene: ~11GB
After rendering the scene memory usage in system memory stays on a high level and is not freed. Repeated renders eat up the memory of my system (with a big scene after the second rendering).
Funny thing is the 4GB higher memory consumption of the 2.79a version while rendering the same scene.
In addition I can't see any warnings/errors in the console.
Seems like being a strange problem though.
Any help appreciated.
Memory not freed after rendering on 2.79ato Memory not freed after rendering with 2.79a 5 years agoAdded subscriber: @LazyDodo
I can't seem to repro this behavior on windows either. What exact build of 2.79a are you running? (the splash screen should have a hash on it, that would help narrowing this down)
edit: also is this a blender.org build or something from the ubuntu repositories?
Hash is:
8928d99270(as of 2018-02-21 10:41)What makes me wonder is that 2.79 works fine, but 2.79a shows this behaviour with exactly the same settings and scene.
i tried with both 2.79a and a recent master build, can't seem to trigger the issue with fishy_cat_cpu.blend maybe it's scene related? also i probably was too late editing my post, but where did you obtain the blender build? from blender.org or did it come from ubuntu's repositories?
LazyDodo, thanks for trying.
IMO it's not scene related, because it does work normally with 2.79.
The build is from blender.org and I am not using Ubuntu but Debian stable. Since the 2.79a release I never had any problems like this one.
It can be scene related also if it works normally in 2.79, since there can be a new bug in 2.79a that is only triggered by specific scene setups. So ideally we want statistics from a scene that we can test ourselves, to figure out where exactly the difference is.
I can see differences between Blender versions, but some randomness and delay in releasing the memory to the operating system is expected. The memory statistics in the system monitor do not tell you the actual memory that is used and available, only an approximation that can be off quite a bit. What is a problem is if re-rendering the same scene increases memory usage each time and eventually fails due to running out of memory, and I have not been able to reproduce that.
What you can try is running Blender like this, and tell us how it affects memory usage. It will make Blender release memory to the operating system quicker and eliminates some of the randomness.
Added subscriber: @YAFU
I am able to reproduce the problem with Blender 2.79a official release and this scene:
High RAM scene.blend
My system: Kubuntu Linux 18.04 64bits - GTX 960 4GB - i7 3770 - 15.6GB RAM available.
Steps (All the procedure is without closing Blender):
*2.79a
Open High RAM scene.blend scene, Render image. After finished System Monitor reports Blender still uses about 12.6GB.
File > New > Reload Start-UP file. Turn to Cycles. Render image (default cube). After finished System Monitor reports Blender still uses about 11.9GB.
File > Open Recent > High RAM scene.blend. render Image. After finished System Monitor reports Blender still uses about 12.8GB
So apparently memory is never freed, but apparently it is not cumulative either.
*2.79
The behavior is different, while render scene simply it reaches a peak of 13GB, but frees the memory when it ends.
i had to dial down the particle system a tiny bit because of ram issues but this is the memory curve i got on windows with 2.79a with that file
Added subscriber: @Sergey
@YAFU, does running Blender 2.79a like this cause the reported memory usage to be reduced after rendering?
@Sergey, did the jemalloc version change for 2.79a?
@LazyDodo. Maybe just Linux issue? My system monitor graphic with Blender 2.79a is basically a permanent horizontal line at approximately 13.5 GB :)
Just in case, using 4.15 linux kernel here.
@brecht Van Lommel. I had forgotten to try it. Running Blender 2.79a with "MALLOC_CONF="dirty_decay_ms:0" ./blender" it works fine, memory is freed.
@brecht also for me: "MALLOC_CONF="dirty_decay_ms:0" blender" works fine.
No cumulation of allocated memory on system monitor/blender monitor. Memory is freed after rendering, loading new scene.
Seems to work fine with that env variable setting.
@brecht, jemalloc indeed changed for 2.79a. The reason for that was that previous update introduced rather dramatic slowdown for things like Draw Manager behavior in 2.8. This slowdown was fixed by jemalloc-5.0.1, but seems it introduced some other issues?
It seems the dirty page purging totally changed:
https://github.com/jemalloc/jemalloc/releases/tag/5.0.0
https://github.com/jemalloc/jemalloc/issues/325
Purging dirty pages is slower than before when opening a big .blend and then doing file > new, but it still happens after some time in that case. This can be explained by the default 10s delay:
http://jemalloc.net/jemalloc.3.html#opt.dirty_decay_ms
However for rendering we allocate memory in different threads, and according to this comment that can be problematic:
And indeed, if we render a simple scene afterwards a few times it wakes up the render threads, and memory goes down a bit each time. Similar behavior happens for Cycles, Blender Internal, baking, etc. The suggested solution seems to be enabling jemalloc background threads:
With that option it seems to purge all the dirty pages within about 10s after rendering as expected. It's not entirely clear to me if this would solve all potential problems though. Suppose we allocate and free a bunch of memory in one thread, and then do the same in another thread soon afterwards. Can it now run out of memory if the sum of what the two threads allocated is too high? The background threads are not going to be able to purge the pages quick enough, so will jemalloc do it in some other way to avoid running out of memory?
@brecht, i propose the following:
I'm also quite sure jemalloc is used in other software, including Firefox with all this separate threads for JIT compilation and such. Can totally check how it's used there or ask developers.
Sounds like a good plan.
Firefox did not upgrade to jemalloc 4 or 5, they're using a customized earlier version of jemalloc.
https://bugzilla.mozilla.org/show_bug.cgi?id=1363992
@brecht, 2.79b builds are done. If you can verify they're fine it'll be great! The buildbot is back to jemalloc 5.0.1, so this issue we need to address in one way or another.
Just verified with Campbell. The issue is solved in 2.79b by using older jemalloc.
Buildbot is on newer jemalloc, so let's see what we can do there.
@brecht, Using
MALLOC_CONF="dirty_decay_ms:0"solves the issue. Tried your patch, but this gives me:on the very startup.
There's a bug report about that error here, I guess you are using 5.0.1 with the fix already?
https://github.com/jemalloc/jemalloc/issues/907
It seems there are multiple issues depending on static / shared libraries and linking order, and not all of them may be solved. It worked for me with a static jemalloc 5.0.1 and no changes to the build system, not sure how your setup is different.
I think
dirty_decay_ms:0is not intended for production use and performance is expected to be poor, not sure how much it matters in practice but probably it's not a good idea to use it.@brecht, i'm dynamically linking against libjemalloc v5.0.1 here. Did you talk to those folks about how to make newer jemalloc usable for Blender? :)
Added subscriber: @christian
Added subscriber: @lsstratmann
test.blend
I can confirm this or a similar issue with 2.80 (build "2.80-f8908f0d434-linux-glibc219-x86_64"). When I try to render about 300 frames of the default cube animation above, my system memory usage increases by about 7 GiB while Blender itself only reports about 100 MB of memory being used.
The output format in this file is set to "Ffmpeg video"; my ffmpeg version is 4.0.
I changed the render samples to 1 and render size to 50% to speed up things.
I started rendering. System memory consumption raises to >16GB after short time with blender displays memory usage around 70MB.
I can confirm Lukas' observation. I used blender-2.80-fbd614f1faf-linux-glibc219-x86_64 on a Debian stable system with a GTX1060.
Seems as if the jmalloc problem is here again??
Added subscriber: @Metal3d
Seems to be related to what I reported here https://developer.blender.org/T56825 I'll try the MALLOC option
I confirm that MALLOC_CONF changed the behavior on my computer with 20G RAM and 1060 ti (3g) NVidia card on Fedora 28. Memory seems to be cleaned and I do not have computer freeze after several renders.
I still have the problem in 2.79 and 2.8 from Buildbot builds. Compiling Blender by myself the problem does not happen. I suppose that is due to the version of jemalloc installed in my system (3.6.0)
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d2da3af073Changed status from 'Open' to: 'Resolved'