Render crash with simple object only in debug build #54337
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Reference: blender/blender#54337
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System Information
5820K Windows10 GTX 970
Blender Version
Latest local build from master - date 16/03/2018
Short description of error
Render throws exception in debug build with very simple mesh - with adaptive subdivision
Problem appears to be in mesh_subdivsion.cpp
Line 193 int num_local_points = patch_table->GetNumLocalPoints();
returns zero
which means length of verts array is not increased and so
Line 207 patch_table->ComputeLocalPointValues(&verts- [x], &verts[num_refiner_verts]);
fails because num_refiner_verts is greater than length of array (last element is num_refiner_verts-1)
Hope that helps.
Exact steps for others to reproduce the error
Run debug version.
Load attached scene
Hit F12 to render
PatchT1.blend
Added subscriber: @RevDr
Added subscribers: @MaiLavelle, @LazyDodo
can confirm the issue, @MaiLavelle mind taking a peek here?
This issue was referenced by blender/cycles@4dd9298752
This issue was referenced by
fa01a1738b
Changed status from 'Open' to: 'Resolved'
Hi,
Thanks for the changes/ However, the basic test scene is still crashing for me in Debug,
Line 209
Problem is num_local_points is zero so length of array set in line 195..
..is equal to num_refiner_points
Therefore line 209 fails because &verts[num_refiner_verts] is outside bounds of array.
Oops, used the wrong variable, will commit a fix shortly.