latest build for 2.8 crashes on iMac Pro with OSX 10.13.4 #54501

Closed
opened 2018-04-03 03:57:48 +02:00 by Franck Martin · 4 comments

System Information
iMacPro OSX 10.13.4 with AMD Radeon Pro Vega 64 16MB

Blender Version
blender-2.80.0-git20180403.495b21fa0cb-x86_64

Short description of error
Blender 2.8 crashes on start. I tried to look everywhere if it is a known bug, but I cannot find a report on this...
Blender 2.79b works fine

iMac-Pro:blender-2.80.0-git20180403.495b21fa0cb-x86_64 franck$ ./blender.app/Contents/MacOS/blender --debug-all --factory-startup
Switching to fully guarded memory allocator.
read file 
  Version 272 sub 2 date unknown hash unknown
ED_screen_refresh: set screen
found bundled python: /Users/franck/Downloads/blender-2.80.0-git20180403.495b21fa0cb-x86_64/blender.app/Contents/Resources/2.80/python
time bl_operators 0.0118
time bl_ui 0.0361
time keyingsets_builtins 0.0007
time nodeitems_builtins 0.0048
	addon_utils.enable io_scene_3ds
	addon_utils.enable io_scene_fbx
	addon_utils.enable io_anim_bvh
	addon_utils.enable io_mesh_ply
	addon_utils.enable io_scene_obj
	addon_utils.enable io_scene_x3d
	addon_utils.enable io_mesh_stl
	addon_utils.enable io_mesh_uv_layout
	addon_utils.enable io_curve_svg
I0402 18:39:17.892199 2360238976 blender_python.cpp:189] Debug flags initialized to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : BVH4
  Split      : False
CUDA flags:
 Adaptive Compile: False
OpenCL flags:
  Device type    : ALL
  Kernel type    : DEFAULT
  Debug          : False
  Single program : True
  Memory limit   : 0
	addon_utils.enable cycles
Python Script Load Time 0.0759
I0402 18:39:17.895748 2360238976 device_opencl.cpp:59] CLEW initialization succeeded.
I0402 18:39:17.895771 2360238976 opencl_util.cpp:779] Enumerating devices for platform Apple.
I0402 18:39:17.896028 2360238976 opencl_util.cpp:843] Ignoring device Intel(R) Xeon(R) W-2150B CPU @ 3.00GHz, not officially supported yet.
I0402 18:39:17.896050 2360238976 opencl_util.cpp:831] Adding new device AMD Radeon Pro Vega 64 Compute Engine.
I0402 18:39:17.896653 2360238976 device_cuda.cpp:2434] CUEW initialization failed: Error opening the library
FRS_set_context: context 0x0x7f93c0900378 scene 0x0x7f93c40fd638
UI_menutype_draw: opening menu "USERPREF_MT_splash"
UI_menutype_draw: opening menu "USERPREF_MT_splash_footer"
DEG_id_tag_update_ex: id=MECube flag=0
Depsgraph built in 0.000154 seconds.
Accumulated recalc bits for SCScene: 4294967295
Accumulated recalc bits for OBCube: 375
Accumulated recalc bits for MAMaterial: 4294967295
Accumulated recalc bits for MECube: 4294967295
Accumulated recalc bits for OBLamp: 355
Accumulated recalc bits for LALamp: 4294967295
Accumulated recalc bits for OBCamera: 355
Accumulated recalc bits for CACamera: 4294967295
Accumulated recalc bits for WOWorld: 4294967295
BKE_layer_eval_layer_collection_pre on RenderLayer (0x7f93bffb3d28)
BKE_world_eval on WOWorld (0x7f93bffacf78)
BKE_object_eval_local_transform on OBCamera (0x7f93c4102438)
BKE_object_eval_local_transform on OBLamp (0x7f93c4103438)
BKE_object_data_select_update on MECube (0x7f93c4106838)
BKE_material_eval on MAMaterial (0x7f93c4103c38)
BKE_mesh_eval_geometry on MECube (0x7f93c4106838)
BKE_object_eval_local_transform on OBCube (0x7f93c4102c38)
BKE_layer_eval_layer_collection on Collection 1 (0x7f93bffb3be8) [None], parent NONE (0x0) []
BKE_object_eval_done on OBCamera (0x7f93c4102438)
BKE_object_eval_done on OBLamp (0x7f93c4103438)
BKE_object_eval_update_shading on OBCube (0x7f93c4102c38)
BKE_object_eval_uber_data on OBCube (0x7f93c4102c38)
BKE_object_eval_done on OBCube (0x7f93c4102c38)
BKE_layer_eval_layer_collection_post on RenderLayer (0x7f93bffb3d28)
recalcdata Cube
BKE_object_eval_flush_base_flags on OBCube (0x7f93c4102c38)
BKE_object_eval_flush_base_flags on OBCamera (0x7f93c4102438)
BKE_object_eval_flush_base_flags on OBLamp (0x7f93c4103438)
Depsgraph updated in 0.000431 seconds.
ghost_event_proc: ghost redraw 1
ED_screen_refresh: set screen
Shader file written to disk: /tmp/blender_Q89Qux/0001.vert
Shader file written to disk: /tmp/blender_Q89Qux/0001.frag
Shader file written to disk: /tmp/blender_Q89Qux/0002.vert
Shader file written to disk: /tmp/blender_Q89Qux/0002.frag
Shader file written to disk: /tmp/blender_Q89Qux/0003.vert
Shader file written to disk: /tmp/blender_Q89Qux/0003.frag
Shader file written to disk: /tmp/blender_Q89Qux/0003.geom
Shader file written to disk: /tmp/blender_Q89Qux/0004.vert
Shader file written to disk: /tmp/blender_Q89Qux/0004.frag
Shader file written to disk: /tmp/blender_Q89Qux/0005.vert
Shader file written to disk: /tmp/blender_Q89Qux/0005.frag
Shader file written to disk: /tmp/blender_Q89Qux/0006.vert
Shader file written to disk: /tmp/blender_Q89Qux/0006.frag
Shader file written to disk: /tmp/blender_Q89Qux/0007.vert
Shader file written to disk: /tmp/blender_Q89Qux/0007.frag
Shader file written to disk: /tmp/blender_Q89Qux/0008.vert
Shader file written to disk: /tmp/blender_Q89Qux/0008.frag
Shader file written to disk: /tmp/blender_Q89Qux/0009.vert
Shader file written to disk: /tmp/blender_Q89Qux/0009.frag
Shader file written to disk: /tmp/blender_Q89Qux/0009.geom
GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_UNDEFINED
Writing: /tmp/blender.crash.txt
Segmentation fault: 11

iMac-Pro:blender-2.80.0-git20180403.495b21fa0cb-x86_64 franck$ cat /tmp/blender.crash.txt
# Blender 2.80 (sub 5), Commit date: 2018-04-02 21:52, Hash 495b21fa0cb
bpy.ops.wm.splash()  # Operator

# backtrace
0   blender                             0x000000010e9b3ee7 BLI_system_backtrace + 55
1   blender                             0x000000010de34b0b sig_handle_crash + 363
2   libsystem_platform.dylib            0x00007fff547c7f5a _sigtramp + 26
3   ???                                 0x7e0000007e000000 0x0 + 9079256850892849152
4   blender                             0x000000010e4dda44 drw_viewport_var_init + 388
5   blender                             0x000000010e4dd2ab DRW_draw_render_loop_ex + 523
6   blender                             0x000000010e4dd086 DRW_draw_view + 102
7   blender                             0x000000010df4bb88 view3d_main_region_draw + 232
8   blender                             0x000000010e1621b2 ED_region_do_draw + 274
9   blender                             0x000000010de39d5c wm_draw_update + 1564
10  blender                             0x000000010de35780 WM_main + 48
11  blender                             0x000000010de314e3 main + 1059
12  libdyld.dylib                       0x00007fff544b9015 start + 1

**System Information** iMacPro OSX 10.13.4 with AMD Radeon Pro Vega 64 16MB **Blender Version** blender-2.80.0-git20180403.495b21fa0cb-x86_64 **Short description of error** Blender 2.8 crashes on start. I tried to look everywhere if it is a known bug, but I cannot find a report on this... Blender 2.79b works fine ``` iMac-Pro:blender-2.80.0-git20180403.495b21fa0cb-x86_64 franck$ ./blender.app/Contents/MacOS/blender --debug-all --factory-startup Switching to fully guarded memory allocator. read file Version 272 sub 2 date unknown hash unknown ED_screen_refresh: set screen found bundled python: /Users/franck/Downloads/blender-2.80.0-git20180403.495b21fa0cb-x86_64/blender.app/Contents/Resources/2.80/python time bl_operators 0.0118 time bl_ui 0.0361 time keyingsets_builtins 0.0007 time nodeitems_builtins 0.0048 addon_utils.enable io_scene_3ds addon_utils.enable io_scene_fbx addon_utils.enable io_anim_bvh addon_utils.enable io_mesh_ply addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_curve_svg I0402 18:39:17.892199 2360238976 blender_python.cpp:189] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True BVH layout : BVH4 Split : False CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Kernel type : DEFAULT Debug : False Single program : True Memory limit : 0 addon_utils.enable cycles Python Script Load Time 0.0759 I0402 18:39:17.895748 2360238976 device_opencl.cpp:59] CLEW initialization succeeded. I0402 18:39:17.895771 2360238976 opencl_util.cpp:779] Enumerating devices for platform Apple. I0402 18:39:17.896028 2360238976 opencl_util.cpp:843] Ignoring device Intel(R) Xeon(R) W-2150B CPU @ 3.00GHz, not officially supported yet. I0402 18:39:17.896050 2360238976 opencl_util.cpp:831] Adding new device AMD Radeon Pro Vega 64 Compute Engine. I0402 18:39:17.896653 2360238976 device_cuda.cpp:2434] CUEW initialization failed: Error opening the library FRS_set_context: context 0x0x7f93c0900378 scene 0x0x7f93c40fd638 UI_menutype_draw: opening menu "USERPREF_MT_splash" UI_menutype_draw: opening menu "USERPREF_MT_splash_footer" DEG_id_tag_update_ex: id=MECube flag=0 Depsgraph built in 0.000154 seconds. Accumulated recalc bits for SCScene: 4294967295 Accumulated recalc bits for OBCube: 375 Accumulated recalc bits for MAMaterial: 4294967295 Accumulated recalc bits for MECube: 4294967295 Accumulated recalc bits for OBLamp: 355 Accumulated recalc bits for LALamp: 4294967295 Accumulated recalc bits for OBCamera: 355 Accumulated recalc bits for CACamera: 4294967295 Accumulated recalc bits for WOWorld: 4294967295 BKE_layer_eval_layer_collection_pre on RenderLayer (0x7f93bffb3d28) BKE_world_eval on WOWorld (0x7f93bffacf78) BKE_object_eval_local_transform on OBCamera (0x7f93c4102438) BKE_object_eval_local_transform on OBLamp (0x7f93c4103438) BKE_object_data_select_update on MECube (0x7f93c4106838) BKE_material_eval on MAMaterial (0x7f93c4103c38) BKE_mesh_eval_geometry on MECube (0x7f93c4106838) BKE_object_eval_local_transform on OBCube (0x7f93c4102c38) BKE_layer_eval_layer_collection on Collection 1 (0x7f93bffb3be8) [None], parent NONE (0x0) [] BKE_object_eval_done on OBCamera (0x7f93c4102438) BKE_object_eval_done on OBLamp (0x7f93c4103438) BKE_object_eval_update_shading on OBCube (0x7f93c4102c38) BKE_object_eval_uber_data on OBCube (0x7f93c4102c38) BKE_object_eval_done on OBCube (0x7f93c4102c38) BKE_layer_eval_layer_collection_post on RenderLayer (0x7f93bffb3d28) recalcdata Cube BKE_object_eval_flush_base_flags on OBCube (0x7f93c4102c38) BKE_object_eval_flush_base_flags on OBCamera (0x7f93c4102438) BKE_object_eval_flush_base_flags on OBLamp (0x7f93c4103438) Depsgraph updated in 0.000431 seconds. ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen Shader file written to disk: /tmp/blender_Q89Qux/0001.vert Shader file written to disk: /tmp/blender_Q89Qux/0001.frag Shader file written to disk: /tmp/blender_Q89Qux/0002.vert Shader file written to disk: /tmp/blender_Q89Qux/0002.frag Shader file written to disk: /tmp/blender_Q89Qux/0003.vert Shader file written to disk: /tmp/blender_Q89Qux/0003.frag Shader file written to disk: /tmp/blender_Q89Qux/0003.geom Shader file written to disk: /tmp/blender_Q89Qux/0004.vert Shader file written to disk: /tmp/blender_Q89Qux/0004.frag Shader file written to disk: /tmp/blender_Q89Qux/0005.vert Shader file written to disk: /tmp/blender_Q89Qux/0005.frag Shader file written to disk: /tmp/blender_Q89Qux/0006.vert Shader file written to disk: /tmp/blender_Q89Qux/0006.frag Shader file written to disk: /tmp/blender_Q89Qux/0007.vert Shader file written to disk: /tmp/blender_Q89Qux/0007.frag Shader file written to disk: /tmp/blender_Q89Qux/0008.vert Shader file written to disk: /tmp/blender_Q89Qux/0008.frag Shader file written to disk: /tmp/blender_Q89Qux/0009.vert Shader file written to disk: /tmp/blender_Q89Qux/0009.frag Shader file written to disk: /tmp/blender_Q89Qux/0009.geom GPUFrameBuffer: framebuffer status GL_FRAMEBUFFER_UNDEFINED Writing: /tmp/blender.crash.txt Segmentation fault: 11 iMac-Pro:blender-2.80.0-git20180403.495b21fa0cb-x86_64 franck$ cat /tmp/blender.crash.txt # Blender 2.80 (sub 5), Commit date: 2018-04-02 21:52, Hash 495b21fa0cb bpy.ops.wm.splash() # Operator # backtrace 0 blender 0x000000010e9b3ee7 BLI_system_backtrace + 55 1 blender 0x000000010de34b0b sig_handle_crash + 363 2 libsystem_platform.dylib 0x00007fff547c7f5a _sigtramp + 26 3 ??? 0x7e0000007e000000 0x0 + 9079256850892849152 4 blender 0x000000010e4dda44 drw_viewport_var_init + 388 5 blender 0x000000010e4dd2ab DRW_draw_render_loop_ex + 523 6 blender 0x000000010e4dd086 DRW_draw_view + 102 7 blender 0x000000010df4bb88 view3d_main_region_draw + 232 8 blender 0x000000010e1621b2 ED_region_do_draw + 274 9 blender 0x000000010de39d5c wm_draw_update + 1564 10 blender 0x000000010de35780 WM_main + 48 11 blender 0x000000010de314e3 main + 1059 12 libdyld.dylib 0x00007fff544b9015 start + 1 ```
Author

Added subscriber: @Franck

Added subscriber: @Franck
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Added subscriber: @LazyDodo

Added subscriber: @LazyDodo
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Ray molenkamp self-assigned this 2018-04-03 04:01:46 +02:00
Member

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to module team members.

Thank you for the report. Currently we are aware of many issues in 2.8 and actively working to fix them. But since replying to reports takes time, we have decided to limit bug reports to [module team ](https://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List) members.
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Reference: blender/blender#54501
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