End Object with dynamic objects crashes Blender #5471

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opened 2006-12-18 23:09:53 +01:00 by Jacob Biesinger · 5 comments

%%%I'm dynamically creating an object and trying to destroy it under certain conditions. The Object has a "EditObject->EndObject" Actuator attached to it, which is in turn attached to some simple logic on another object in a different layer. The object is created fine, but Blender consistently dies when I try to deliberately End the object. See attached file for an example.%%%

%%%I'm dynamically creating an object and trying to destroy it under certain conditions. The Object has a "EditObject->EndObject" Actuator attached to it, which is in turn attached to some simple logic on another object in a different layer. The object is created fine, but Blender consistently dies when I try to deliberately End the object. See attached file for an example.%%%

Changed status to: 'Open'

Changed status to: 'Open'

%%%Logged In: YES
user_id=3957

you should never cross-link logic bricks between an object
in an active layer to an object in an invisible layer.

The UI should have catched this, or at least the
conversion, before it gets passed into the game engine.
%%%

%%%Logged In: YES user_id=3957 you should never cross-link logic bricks between an object in an active layer to an object in an invisible layer. The UI should have catched this, or at least the conversion, before it gets passed into the game engine. %%%

%%%Logged In: YES
user_id=5212

It is very possible to link across layers and I've been using it as a tool for some time.

Is there any other way to dynamically End Objects that were dynamically created?

Attaching a demo of linking across layers.%%%

%%%Logged In: YES user_id=5212 It is very possible to link across layers and I've been using it as a tool for some time. Is there any other way to dynamically End Objects that were dynamically created? Attaching a demo of linking across layers.%%%

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

%%%This file no longer crashes in latest svn. What happens is that object in the inactive layer is deleted, and can no longer be added by any actuator because it was deleted.%%%

%%%This file no longer crashes in latest svn. What happens is that object in the inactive layer is deleted, and can no longer be added by any actuator because it was deleted.%%%
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Reference: blender/blender#5471
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