Depsgraph: Crash with COW with EEVEE viewport #55062
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Reference: blender/blender#55062
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Step to reproduce:
0.0 Start blender with COW enabled.
0.5 Load file. crash_cow_render.blend
1.0 Switch Viewport to Rendered mode (EEVEE).
2.0 Switch the texture panel to 3D viewport.
3.0 Crash.
The new viewport does not even use EEVEE (it uses workbench by default).
It has to do with the dynamic UBO data hack referencing data from the nodetree DNA.
Added subscriber: @fclem
Depsgraph: Crash with COW after render in EEVEEto Depsgraph: Crash with COW with EEVEE viewportChanged status from 'Open' to: 'Resolved'
Added subscriber: @brecht
Changed status from 'Resolved' to: 'Open'
Oops, used the wrong bug number in commit.
Added subscriber: @dfelinto
Reproduced in a simpler file:
cow-render-crash.blend
Just change to RENDERED mode (Shift + Z) and try to render (F12) you may need to refresh the view for it to crash.
I only get the error via QTCreator, not via command-line.
Full backtrace: running single-thread: P715
Added subscriber: @Sergey
Added subscriber: @AlexanderRomanov
@brecht @Sergey @fclem and @dfelinto meeting notes:
For now we force tree rebuilding for every change in the material.
This may lead to performance decrease in animated node trees.
The next interesting steps are:
This issue was referenced by
3126f85d26
Changed status from 'Open' to: 'Resolved'