Investigate why Spring rigs are broken in 2.8 with COW #55096
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Reference: blender/blender#55096
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Task to keep track of all the issues that are currently causing issues with the Spring/Autumn blenrig rigs in 2.8 when using COW. Fixing these is important for getting the Spring team working in 2.8 next week.
Solved Issues
Hook modifier on lattices doesn't work[SOLVED -b6e3430417
] - This was causing problems on Spring's eyes, which are almost exclusively deformed using hook-deformed lattices.Double transform when both Armature Modifier + Mesh Deform are enabled on GEO_body[SOLVED -6a4ba9133c
] - This was caused by the mdef vgroup option (#55097)01_025
: Autumn (dog) rig has parts of geometry running off into space (i.e. you get dog body with various bits - face/head + feet - trailing off miles away). Rig is proxified.01_020
: Spring rig has similar problems as the dog in 01_025, except there are skin-colored spikes.Bones in proxified armatures cannot be transformed/edited- #55076 (@mont29)Custom bones were invisible in object mode(#55068)"Wireframe" option for custom bone shapes is ignored- This breaks control widgets with custom shape (e.g. "box" around the branch, or pyramids on feet) [SOLVED -35a298db52
]Workarounds Possible
Pending/Unresolved Issues
Other Issues
To be checked:
Added subscribers: @jpbouza-4, @JoshuaLeung, @dr.sybren, @mont29, @Sergey
Regarding PyController Removal + Drivers/Custom Properties Creation Script thing , even though the rig works without it, I realized that the animations in 2.79 are keying these api defined properties, so I should add the script with the drivers trick anyway so that animations work properly.
Which revision was used for profiling?
@dr.sybren Didn't note the exact revision, but it one from was Monday (14 May) afternoon, (from around 4-5:30pm). I should probably run it again (maybe daily) to check if things have changed with the DM/modifier cleanups since.
Changed status from 'Open' to: 'Resolved'