Implement Driver Workflow Changes #55145
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Reference: blender/blender#55145
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Followup task to #54653 to work on implementing the workflow changes proposed.
(Note: This is currently a lower priority item than fixing bugs to get 2.8 into a usable state for Spring team. But, I'll be working on this when I get time).
There are the following sub-tasks:
Create operator for "Open Drivers Editor" functionality.c685c19df9
Basic opening functionalityFiltering support to get driven property under mouse at the time the "active" driverEyedropper support for clicking in 3D view and getting menu of common properties to drive, based on item under mouse.
Clean up drivers editor ui -
57b47ebb28
(and followup commits)Add more space for expressions boxRemove "Show Debug Info" checkbox - it's always neededRemove "Update Dependencies" button by making it redundant- Should be ok now without out. It's still in the UI, but will be removed soonRemove "Use Self"? Or rename?
Add optional display of useful hints about syntax for expressions and/or what can be used
New persistent floating panel UI for editing driver settings
Basic layout-7e7680e33b
- Use a modified version of the existing drivers editing panel, and make it a popoverFloating panel-7a88a7742b
- This makes the panel a popover. But, it doesn't stay open, or let you open the drivers editorMake floating panel stay open-b11a1d5da2
Get "Open Drivers Editor" button working in the popup (i.e probably missing button context info for source property)-1ff28c2650
Get Copy/Paste dvar operator buttons working (currently always greyed out)-3e086af79c
Fix issues where popover still goes away too easily sometimes- Seems to be fixed with17ee4836ab
now. It may still happen, but it happens a whole lot less now.Reduce friction of adding new driver variables / setting up basic single-target drivers
4605e57b0f
Make setting driver input-target easier(i.e. no more need to change default expression first) -9ab26bec27
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