Crash when switch layer on texture paint mode #55349
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Reference: blender/blender#55349
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System Information
Windows 10 x64 pro & Nvidia 780
Blender Version
Broken: 2.79b
Short description of error
Crash when switch layer on texture paint mode
Exact steps for others to reproduce the error
Check this video to see the process to reproduce the problem : https://youtu.be/pdbkQPop3Bg
attach file : 8.7-Projection d’image en mode stencil.blend
Best regards
Added subscriber: @dutrieux
Added subscriber: @lichtwerk
Confirmed.
PAINT_OT_add_texture_paint_slot
needs another poll. Can do tomorrow.Excuse the little detour here:
atm.
PAINT_OT_add_texture_paint_slot
just polls withED_operator_region_view3d_active
. (this seems unneccessary, op could actually work without 3dview...)BUT: it should make sure we have an active object.
Thing is that when you switch to another layer (so that you selected/active object is on a hidden layer), then context.active_object (
CTX_data_active_object
) is actually None.Thats not good, so we have to make sure we have some valid
CTX_data_active_object
.Lots of operators use
ED_operator_object_active
for their poll, so intuition would be to just use this one.BUT: this will either return context.object OR context.active_object, so valid active object is still not ensured... (would still crash)
Seems to me we have two possible solutions:
ED_operator_object_active
poll and get object withED_object_active_context
(instead ofCTX_data_active_object
) (see D3467)This issue was referenced by
474a145d78
Changed status from 'Open' to: 'Resolved'