Cycles: Add more procedural noise types #55607
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Reference: blender/blender#55607
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This is a task to discuss the possibility of adding more noise types to Cycles based on the following thread on blender.community.
See: https://blender.community/c/rightclickselect/V8bbbc/add-more-noise-type-nodes
I've updated an old patch to keep the code alive.
See WIP patch: https://developer.blender.org/D3495
Added subscriber: @CharlieJolly
Added updated Voronoi patch from D1463
https://developer.blender.org/D3503
Added subscriber: @MichelAnders
Possible breaking changes in OSL 2.0 that breaks noise that uses quick_floor.
Replaced with OIIO::ifloor.
https://github.com/imageworks/OpenShadingLanguage/pull/912
Added patches for seamless Voronoi and Gabor.
https://developer.blender.org/D3743
https://developer.blender.org/D3495
Added subscriber: @IyadAhmed
Added subscriber: @makizar
There have been various improvements made in this area, including the recent addition of the Gabor noise node. For further tasks we can make more specific issues.