Minimal Keymap Proposal #55666
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Minimal Keymap Proposal
This is a proposal for a new minimum keymap.
(??)
decision is disputable.Motivation
To let go of the notion we can assign useful keys for many actions and accept users will have specific workflows which favor different areas of Blender,
to leave room for users to map keys for their own use.
Having nearly every key assigned an action also means when truly useful operations are added, they end up having to be assigned to obscure keyboard shortcuts because all the other keys are taken.
Guidelines
This focus on the 3D view, similar kinds of decisions will be made for other editors.
Keep 'core application' keys:
Keep 'generic application' keys:
Keep 'core' keys
Mode Switching: Tab (used in 3D view, node groups, meta-strips), including tab pie menu.
Transform: Grab / Rotate / Scale
Selection: Toggle / Invert / Hide / Reveal / Linked
Selection Interactive: Circle / Border / Lasso
Extrude / Ctrl-Click Extrude
Object Mode: Insert/remove keyframe
Object Mode: Move to collection
F12 Render (??)
Z-Key, all shading keys to toggle wire / x-ray (??)
Toggle Animation Playback (??)
Arrow Keys for changing frame
Keep 'navigation' keys
Keep some Advanced actions
Edit Mesh Loop, Ring & Path Select
Edit Mesh Rip
Square brackets for brush size (common convention)
UV unwrap (??)
Snap Menu (??)
Keep 'generic menu' Keys
Keys Added/Changed
Keys F5..F10 are to be kept free for users to assign their own shortcuts.
Keys Removed
So far the list includes things to keep.
Here is a list of keys which have been removed:
Individual Keys
ED_keymap_mesh
ED_keymap_object
ED_keymap_screen
view3d_keymap
transform_keymap_for_space
ED_keymap_uvedit
wm_window_keymap
Note: Currently adding shortcuts in certain cases is difficult and you practically need to be a developer to know to create the keymap item.
If we expect users to be more heavily editing their keymaps, we should make it easier to assign keys to toggle booleans, enums - for eg.
TODO:
OBJECT_OT_proxy_make
in a menu (or not if static overrides replace it).VIEW3D_OT_navigate
is not usable from a menu and now has no binding.Added subscribers: @ideasman42, @brecht, @dfelinto, @pablovazquez, @WilliamReynish
Recalculate Normals is a nice example of things that gotta go. I believe we are better off having Ctrl+N to open a new file regardless of the editor/mode.
Minimum Keymap Proposalto Minimal Keymap ProposalAdded subscriber: @mushroomeo
Hi,i want add to this Minimal keymap Proposal a proposal and tell about 2 musst be added features sooner or later.
first i want tell that i totally agree on this proposal and super happy for new users that keys are beeing generalized...
but for old users like me is terrible because i still need reassign my every single keys again for every single editor mode...
did spend maybe maybe weeks in real time just for doing so...
this is where my proposal starts.
make a button in user preferences > INPUT or special section that contains all shortcuts which uses this minimal keymap proposal, in this new place, if we change 1 key, then it changes for all other editors / windows same time. so would not need anymore to dig through every different editor and reassign same key.
huge time saver...
( very important because there are very good hidden functions where are "nowhere" to find...)
now in blender 2.8 if pressing F3 button you cant click RMB to make shortcut.
let me give you example:
for navigation i used my whole B. life Function called "Center view to mouse"
now in b2.8 i couldnt even find it anywhere, good that i had it in b2.79 somehow.
without this i many other users will need many hours spending on shortcuts again than creating / learning Blender.
Added subscriber: @DuarteRamos
Added subscriber: @Scaredyfish
Currently Tab toggles edit mode, but I think it ought to toggle Object mode. I feel like you want to switch from Sculpt/Pose/Paint modes to Object mode more often than edit mode.
Changed status from 'Open' to: 'Archived'