Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee #55689

Closed
opened 2018-07-02 14:45:10 +02:00 by Chau · 8 comments

System Information

MacBook Pro

  • 16GB 2133 MHz LPDDR3
  • Intel Iris Plus Graphics 650 1536 MB
  • Maco OS X 10.13.5

Blender Version
blender-2.80.0-git20180702.bf7c8151696-x86_64

Short description of error
Crash when start Eevee render

Exact steps for others to reproduce the error
After select Render Engine: Eevee, select Render Image in Render menu (F12)

Error in console:
GPUShader: linking error:
WARNING: Output of vertex shader 'viewPosition' not read by fragment shader
WARNING: Output of vertex shader 'varposition' not read by fragment shader
WARNING: Output of vertex shader 'varnormal' not read by fragment shader
ERROR: Input of fragment shader 'var0' not written by vertex shader

GPUShader: linking error:
WARNING: Output of vertex shader 'viewPosition' not read by fragment shader
WARNING: Output of vertex shader 'varposition' not read by fragment shader
WARNING: Output of vertex shader 'varnormal' not read by fragment shader
ERROR: Input of fragment shader 'var0' not written by vertex shader

GPUShader: linking error:
WARNING: Output of vertex shader 'viewPosition' not read by fragment shader
WARNING: Output of vertex shader 'varposition' not read by fragment shader
WARNING: Output of vertex shader 'varnormal' not read by fragment shader
ERROR: Input of fragment shader 'var0' not written by vertex shader

GPUShader: linking error:
WARNING: Output of vertex shader 'viewPosition' not read by fragment shader
WARNING: Output of vertex shader 'varposition' not read by fragment shader
WARNING: Output of vertex shader 'varnormal' not read by fragment shader
ERROR: Input of fragment shader 'var0' not written by vertex shader

Error in crash file:

Blender 2.80 (sub 20), Commit date: 2018-07-01 19:07, Hash bf7c815169

backtrace

0 blender 0x00000001068ec4e7 BLI_system_backtrace + 55
1 blender 0x0000000105e4183b sig_handle_crash + 363
2 libsystem_platform.dylib 0x00007fff678bdf5a _sigtramp + 26
3 ??? 0x0000000000000000 0x0 + 0
4 AppleIntelKBLGraphicsGLDriver 0x000000011239c6d5 _ZN10GenContext15ProgramPipelineEv + 18727
5 AppleIntelKBLGraphicsGLDriver 0x00000001123973e2 glrIntelRenderVertexArray + 412
6 GLEngine 0x00007fff49d5a5a4 glDrawRangeElements_ACC_GL3Exec + 341
7 libGL.dylib 0x00007fff4912cb31 glDrawRangeElements + 45
8 blender 0x00000001079841a7 GWN_batch_draw_range_ex + 455
9 blender 0x00000001064492ba draw_geometry_execute + 74
10 blender 0x000000010644899f drw_draw_pass_ex + 2111
11 blender 0x0000000106462816 EEVEE_draw_shadows + 5446
12 blender 0x000000010646860c EEVEE_render_draw + 1052
13 blender 0x0000000106441e57 DRW_render_to_image + 695
14 blender 0x00000001061c806c RE_engine_render + 956
15 blender 0x00000001061d265c do_render_all_options + 364
16 blender 0x00000001061d213d RE_BlenderFrame + 205
17 blender 0x000000010612e90f render_startjob + 143
18 blender 0x0000000105e581af do_job_thread + 31
19 libsystem_pthread.dylib 0x00007fff678c7661 _pthread_body + 340
20 libsystem_pthread.dylib 0x00007fff678c750d _pthread_body + 0
21 libsystem_pthread.dylib 0x00007fff678c6bf9 thread_start + 13

Blend File
Phật_TráiĐất_2.80.blend.zip

**System Information** MacBook Pro - 16GB 2133 MHz LPDDR3 - Intel Iris Plus Graphics 650 1536 MB - Maco OS X 10.13.5 **Blender Version** blender-2.80.0-git20180702.bf7c8151696-x86_64 **Short description of error** Crash when start Eevee render **Exact steps for others to reproduce the error** After select Render Engine: Eevee, select Render Image in Render menu (F12) **Error in console:** GPUShader: linking error: WARNING: Output of vertex shader 'viewPosition' not read by fragment shader WARNING: Output of vertex shader 'varposition' not read by fragment shader WARNING: Output of vertex shader 'varnormal' not read by fragment shader ERROR: Input of fragment shader 'var0' not written by vertex shader GPUShader: linking error: WARNING: Output of vertex shader 'viewPosition' not read by fragment shader WARNING: Output of vertex shader 'varposition' not read by fragment shader WARNING: Output of vertex shader 'varnormal' not read by fragment shader ERROR: Input of fragment shader 'var0' not written by vertex shader GPUShader: linking error: WARNING: Output of vertex shader 'viewPosition' not read by fragment shader WARNING: Output of vertex shader 'varposition' not read by fragment shader WARNING: Output of vertex shader 'varnormal' not read by fragment shader ERROR: Input of fragment shader 'var0' not written by vertex shader GPUShader: linking error: WARNING: Output of vertex shader 'viewPosition' not read by fragment shader WARNING: Output of vertex shader 'varposition' not read by fragment shader WARNING: Output of vertex shader 'varnormal' not read by fragment shader ERROR: Input of fragment shader 'var0' not written by vertex shader **Error in crash file:** # Blender 2.80 (sub 20), Commit date: 2018-07-01 19:07, Hash bf7c8151696 # backtrace 0 blender 0x00000001068ec4e7 BLI_system_backtrace + 55 1 blender 0x0000000105e4183b sig_handle_crash + 363 2 libsystem_platform.dylib 0x00007fff678bdf5a _sigtramp + 26 3 ??? 0x0000000000000000 0x0 + 0 4 AppleIntelKBLGraphicsGLDriver 0x000000011239c6d5 _ZN10GenContext15ProgramPipelineEv + 18727 5 AppleIntelKBLGraphicsGLDriver 0x00000001123973e2 glrIntelRenderVertexArray + 412 6 GLEngine 0x00007fff49d5a5a4 glDrawRangeElements_ACC_GL3Exec + 341 7 libGL.dylib 0x00007fff4912cb31 glDrawRangeElements + 45 8 blender 0x00000001079841a7 GWN_batch_draw_range_ex + 455 9 blender 0x00000001064492ba draw_geometry_execute + 74 10 blender 0x000000010644899f drw_draw_pass_ex + 2111 11 blender 0x0000000106462816 EEVEE_draw_shadows + 5446 12 blender 0x000000010646860c EEVEE_render_draw + 1052 13 blender 0x0000000106441e57 DRW_render_to_image + 695 14 blender 0x00000001061c806c RE_engine_render + 956 15 blender 0x00000001061d265c do_render_all_options + 364 16 blender 0x00000001061d213d RE_BlenderFrame + 205 17 blender 0x000000010612e90f render_startjob + 143 18 blender 0x0000000105e581af do_job_thread + 31 19 libsystem_pthread.dylib 0x00007fff678c7661 _pthread_body + 340 20 libsystem_pthread.dylib 0x00007fff678c750d _pthread_body + 0 21 libsystem_pthread.dylib 0x00007fff678c6bf9 thread_start + 13 Blend File [Phật_TráiĐất_2.80.blend.zip](https://archive.blender.org/developer/F3844851/Pha__t_Tra_iĐa__t_2.80.blend.zip)
Author

Added subscriber: @ChauHo

Added subscriber: @ChauHo
Chau changed title from Crash Mac OS X 10.13.5 when try render use Eevee to Mac OS X 10.13.5, Blender 2.80 crash when try render use Eevee 2018-07-05 05:40:48 +02:00

Added subscriber: @mont29

Added subscriber: @mont29
Clément Foucault was assigned by Bastien Montagne 2018-07-23 21:03:23 +02:00

@flcem another weird OS X issue am afraid… :/

@flcem another weird OS X issue am afraid… :/
Author

Version: blender-2.80.0-git20180727.b8ab2a84d32-x86_64
Now can use Eevee render with no crash some times but will always crash if first turn on Display Render Preview (Shift Z) and then turn on Screen Space Reflections. (Segmentation fault: 11)

I send cube test file.

Cube_280.blend.zip

Version: blender-2.80.0-git20180727.b8ab2a84d32-x86_64 Now can use Eevee render with no crash some times but will always crash if first turn on Display Render Preview (Shift Z) and then turn on Screen Space Reflections. (Segmentation fault: 11) I send cube test file. [Cube_280.blend.zip](https://archive.blender.org/developer/F4060530/Cube_280.blend.zip)

Added subscriber: @smokris

Added subscriber: @smokris

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

I believe this bug was solve some months ago.

I believe this bug was solve some months ago.
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Reference: blender/blender#55689
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