Blender 2.8 Crashes on accent use (Latin Characters) #55998

Closed
opened 2018-07-16 20:13:58 +02:00 by Javier Elias Barrón López · 16 comments
  • System Information
    Ubuntu 18.04 LTS 64 bits
    AMD® Fx(tm)-8120 eight-core processor × 8
    GeForce GT 430/PCIe/SSE2
    GNOME 3.28.2

Blender Version
Broken: blender-2.80-b29b73a67ec
Worked: Blender 2.79 2017/9/11 10:43

Short description of error
Blender crashes with I try to set the name of an object or material using latin o french accents (Examples: Plástico, Lámina). These characters need to first input the accent and then the letter, the crash happens when typing the letter.
(Weirdly enough, characters like "Ñ" work correctly).

Terminal output:// GHOST_ASSERT failed: KeyCode out of range!

Exact steps for others to reproduce the error

  1. Open blender (Completely fresh)
  2. Select the cube
  3. Try to rename it to "Plástico" (Properties editor > Object Tab > Name); blender crashes.
- **System Information** Ubuntu 18.04 LTS 64 bits AMD® Fx(tm)-8120 eight-core processor × 8 GeForce GT 430/PCIe/SSE2 GNOME 3.28.2 **Blender Version** Broken: blender-2.80-b29b73a67ec Worked: Blender 2.79 2017/9/11 10:43 **Short description of error** Blender crashes with I try to set the name of an object or material using latin o french accents (Examples: Pl**á**stico, L**á**mina). These characters need to first input the accent and then the letter, the crash happens when typing the letter. (Weirdly enough, characters like "Ñ" work correctly). Terminal output:// GHOST_ASSERT failed: KeyCode out of range! **Exact steps for others to reproduce the error** 1. Open blender (Completely fresh) 2. Select the cube 3. Try to rename it to "Plástico" (Properties editor > Object Tab > Name); blender crashes.

Added subscriber: @JBarron

Added subscriber: @JBarron

Added subscriber: @mont29

Added subscriber: @mont29

Cannot confirm that here on Debian64 testing, tried with both french keyboard 'dead keys' (^, ¨) and Compose key, no problem at all… Might be something new in latest Ubuntu, hard to tell until we can reproduce… :/

Cannot confirm that here on Debian64 testing, tried with both french keyboard 'dead keys' (`^`, `¨`) and Compose key, no problem at all… Might be something new in latest Ubuntu, hard to tell until we can reproduce… :/

Added subscriber: @nagadomi-4

Added subscriber: @nagadomi-4

Blender crashes when I input Japanese characters with IME. It is probably the same problem. This error does not happen in 2.79.

Terminal output:

GHOST_ASSERT failed: KeyCode out of range!
Aborted (core dumped)

System Information
Ubuntu 18.04, ibus-mozc

Blender Version
Broken: Blender 2.80 dc3b3d9453
Worked: Blender 2.79

Blender crashes when I input Japanese characters with IME. It is probably the same problem. This error does not happen in 2.79. Terminal output: ``` GHOST_ASSERT failed: KeyCode out of range! Aborted (core dumped) ``` **System Information** Ubuntu 18.04, ibus-mozc **Blender Version** Broken: Blender 2.80 dc3b3d94538 Worked: Blender 2.79

Added subscriber: @YAFU

Added subscriber: @YAFU

I can confirm this crash. For example, when you try to write an accented letter in the name of .blend file when Save As...
I use this Spanish/Portuguese layout:
http://www.image-share.com/upload/3793/123.jpg

Accents are written first by pressing the key marked with the red circle, and then the key corresponding to the letter that must be accented. Crash happens when you press that second key.

If I copy to the clipboard from somewhere an accented letter, for example "á", and then paste the "á" (Ctrl + V) in the name of the file when Save as... , it does not crash.

Using Linux with KDE here (Kubuntu).

I can confirm this crash. For example, when you try to write an accented letter in the name of .blend file when Save As... I use this Spanish/Portuguese layout: http://www.image-share.com/upload/3793/123.jpg Accents are written first by pressing the key marked with the red circle, and then the key corresponding to the letter that must be accented. Crash happens when you press that second key. If I copy to the clipboard from somewhere an accented letter, for example "á", and then paste the "á" (Ctrl + V) in the name of the file when Save as... , it does not crash. Using Linux with KDE here (Kubuntu).

Added subscribers: @fclem, @Sergey, @ideasman42, @brecht

Added subscribers: @fclem, @Sergey, @ideasman42, @brecht

Still cannot reproduce that here… @Sergey, @brecht, @ideasman42, @fclem, can you please give it a try? Thanks.

This smells like some changes in OS (linux) keyboard handling…

Still cannot reproduce that here… @Sergey, @brecht, @ideasman42, @fclem, can you please give it a try? Thanks. This smells like some changes in OS (linux) keyboard handling…

I can repro on Linux (Arch Linux). Using the (^, ¨) key triggers the assert.

GHOST_ASSERT failed: KeyCode out of range!

I can repro on Linux (Arch Linux). Using the (^, ¨) key triggers the assert. GHOST_ASSERT failed: KeyCode out of range!

Added subscriber: @JonatasAmaral-3

Added subscriber: @JonatasAmaral-3

Getting the same here. Ubuntu 16.04, x64, Blender 2.8 - 0f449541d2

Any letter with accent crashes for me. The only exception is the ç letter, that, don't know if that's the reason, but, it has it's own key on my keyboard (pt-br, ABNT2 layout)
It crashes also if typing accents twice like ~~. Crashing only on type the second one too.
Type two different accents, like ~^ doen't crash, but doesn't "print" anything also.

Getting the same here. Ubuntu 16.04, x64, Blender 2.8 - 0f449541d2e Any letter with accent crashes for me. The only exception is the `ç` letter, that, don't know if that's the reason, but, it has it's own key on my keyboard (pt-br, ABNT2 layout) It crashes also if typing accents twice like `~~`. Crashing only on type the second one too. Type two different accents, like `~^` doen't crash, but doesn't "print" anything also.

Maybe this:
https://developer.blender.org/T56618
also solve this problem?

I can not reproduce the crash with blender 2.8 recently compiled by myself.

Maybe this: https://developer.blender.org/T56618 also solve this problem? I can not reproduce the crash with blender 2.8 recently compiled by myself.

The problem of crash caused by Japanese IME input mentioned above is solved.

The problem of crash caused by Japanese IME input mentioned above is solved.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Javier Elias Barrón López self-assigned this 2018-09-01 14:44:40 +02:00

Tried last version on Sep 01 2018 00:00:49, and its working for latin characters too, so I think it's safe to say it's done,
I'm changing this to resolved.
Thank you developers, we know you are working hard.

Tried last version on Sep 01 2018 00:00:49, and its working for latin characters too, so I think it's safe to say it's done, I'm changing this to resolved. Thank you developers, we know you are working hard.
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Reference: blender/blender#55998
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