2.8/2.79 Bug: Glare Effect in Compositing Not Working with Transparency in Cycles/Eevee #56343

Closed
opened 2018-08-13 04:37:06 +02:00 by Drew Sikes · 12 comments

System Information
Windows 10 64-bit, Geforce GTX 970, Intel Core i7-6700k, 16GB Ram
Blender Version
2.80.0
Date: 2018-08-11 18:54
Hash: b4b8d3ab0e
Branch: blender2.8

Short description of error
The Glare effect in Compositing does not work properly in both Cycles and Eevee when using transparency. This issue also exists in 2.79 versions. lights_Cycles_normal.png lights_Cycles_Transparent.png lights_Eevee_normal.png lights_Eevee_Transparent.png lights_Compositing.png lights_2.79.png

Exact steps for others to reproduce the error
Select the render engine of choice, choose PNG for the output with alpha included, enable the Scene's transparency in Film, then render image. lights.blend

**System Information** Windows 10 64-bit, Geforce GTX 970, Intel Core i7-6700k, 16GB Ram **Blender Version** 2.80.0 Date: 2018-08-11 18:54 Hash: b4b8d3ab0e4 Branch: blender2.8 **Short description of error** The Glare effect in Compositing does not work properly in both Cycles and Eevee when using transparency. This issue also exists in 2.79 versions. ![lights_Cycles_normal.png](https://archive.blender.org/developer/F4209280/lights_Cycles_normal.png) ![lights_Cycles_Transparent.png](https://archive.blender.org/developer/F4209286/lights_Cycles_Transparent.png) ![lights_Eevee_normal.png](https://archive.blender.org/developer/F4209227/lights_Eevee_normal.png) ![lights_Eevee_Transparent.png](https://archive.blender.org/developer/F4209233/lights_Eevee_Transparent.png) ![lights_Compositing.png](https://archive.blender.org/developer/F4209347/lights_Compositing.png) ![lights_2.79.png](https://archive.blender.org/developer/F4209540/lights_2.79.png) **Exact steps for others to reproduce the error** Select the render engine of choice, choose PNG for the output with alpha included, enable the Scene's transparency in Film, then render image. [lights.blend](https://archive.blender.org/developer/F4209202/lights.blend)
Author

Added subscriber: @DTStheTDS

Added subscriber: @DTStheTDS

#72014 was marked as duplicate of this issue

#72014 was marked as duplicate of this issue

Added subscribers: @Jeroen-Bakker, @mont29

Added subscribers: @Jeroen-Bakker, @mont29
Jeroen Bakker was assigned by Bastien Montagne 2018-08-13 11:33:39 +02:00

I guess that’s something to do with premultiplied/straight alpha, @Jeroen-Bakker care to check? Thanks.

I guess that’s something to do with premultiplied/straight alpha, @Jeroen-Bakker care to check? Thanks.
Author

It might have something to do with it. This was pretty much the closest workaround solution I came up with, even then there's still some compromise. Is it a compositor/viewport problem or is this just normal for some effects in Blender? Sorry, I'm still fairly new to Blender.
lights_tempfix.png

It might have something to do with it. This was pretty much the closest workaround solution I came up with, even then there's still some compromise. Is it a compositor/viewport problem or is this just normal for some effects in Blender? Sorry, I'm still fairly new to Blender. ![lights_tempfix.png](https://archive.blender.org/developer/F4212992/lights_tempfix.png)

Closed as duplicate of #52680

Closed as duplicate of #52680

Added subscriber: @brecht

Added subscriber: @brecht

The compositor actually works fine, but the image editor is not displaying it correctly, see #52680.

If you composite the result over another image or save as OpenEXR it should work fine.

The compositor actually works fine, but the image editor is not displaying it correctly, see #52680. If you composite the result over another image or save as OpenEXR it should work fine.

Added subscriber: @jenkm

Added subscriber: @jenkm

@brecht

The problem lies elsewhere.

The render has zero alpha, outside the object.
After the Glare effect it remains zero.

That is, the Glare node does not take into account transparency.

@brecht The problem lies elsewhere. The render has zero alpha, outside the object. After the Glare effect it remains zero. That is, the Glare node does not take into account transparency.

The fact that is has zero alpha outside the object is correct, it's intended to add glow without obscuring anything behind.

The fact that is has zero alpha outside the object is correct, it's intended to add glow without obscuring anything behind.
Member

Added subscribers: @Brelidav, @lichtwerk

Added subscribers: @Brelidav, @lichtwerk
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Reference: blender/blender#56343
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