Crashing while adding objects + "Incorrect" scaling #56719

Closed
opened 2018-09-08 07:07:47 +02:00 by Roci · 6 comments

System Information
OS: WIndows 10
CPU: Ryzen 2500U
GPU: Vega 8
RAM: 8GB

Blender Version
Broken: Blender 2.8 b8ac2379eb
Worked: One of the older versions of Blender 2.8 (Roughly 2 weeks ago from now (8th September 2018))

Short description of error
Blender occasionally crashes when adding objects to the scene.

Exact steps for others to reproduce the error

  1. Open a new scene.
  2. Add objects to the scene until the scene crashes. (It usually occurs when I delete the default cube then add a new one).

Scaling Issue:

I know it said not to report issues/bugs that aren't crashes, but I thought this one was worth including.

Short description of error
Objects don't scale along axis "correctly" while rotated and in Object mode.

Exact steps for others to reproduce the error
This occurs with all sorts of models, I'll focus on the default cube for simplicity.

  1. Add a cube.
  2. Rotate the cube along the X axis by 45 degrees. (Works with any angle that isn't 0 degrees or a multiple of 90)
  3. Scale the cube along the Z axis.
  4. You will now notice that the cube isn't properly scaling along the Z axis but both the Z and Y axis. The results I'd expect are ones shown when scaling along the Z axis in edit mode.
**System Information** OS: WIndows 10 CPU: Ryzen 2500U GPU: Vega 8 RAM: 8GB **Blender Version** Broken: Blender 2.8 b8ac2379eb1 Worked: One of the older versions of Blender 2.8 (Roughly 2 weeks ago from now (8th September 2018)) **Short description of error** Blender occasionally crashes when adding objects to the scene. **Exact steps for others to reproduce the error** 1. Open a new scene. 2. Add objects to the scene until the scene crashes. (It usually occurs when I delete the default cube then add a new one). --- **Scaling Issue:** I know it said not to report issues/bugs that aren't crashes, but I thought this one was worth including. **Short description of error** Objects don't scale along axis "correctly" while rotated and in Object mode. **Exact steps for others to reproduce the error** This occurs with all sorts of models, I'll focus on the default cube for simplicity. 1. Add a cube. 2. Rotate the cube along the X axis by 45 degrees. (Works with any angle that isn't 0 degrees or a multiple of 90) 3. Scale the cube along the Z axis. 4. You will now notice that the cube isn't properly scaling along the Z axis but both the Z and Y axis. The results I'd expect are ones shown when scaling along the Z axis in edit mode.
Author

Added subscriber: @Roci

Added subscriber: @Roci
Roci changed title from Crashing while adding objects + Incorrect scaling to Crashing while adding objects + "Incorrect" scaling 2018-09-08 07:43:38 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

When we say 'one issue per report', it’s one issue per report, not two! Seriously… And second one is not a bug at all, you cannot get 'same result as in editmode', basic math (geometry) 101…

As for First point, cannot reproduce (tried adding like 50 objects of all kind, no issue). As requested in the guideline, we need precise specific steps and reproducible case to investigate, otherwise we cannot do much…

When we say 'one issue per report', it’s one issue per report, not two! Seriously… And second one is not a bug at all, you **cannot** get 'same result as in editmode', basic math (geometry) 101… As for First point, cannot reproduce (tried adding like 50 objects of all kind, no issue). As requested in the guideline, we need precise specific steps and reproducible case to investigate, otherwise we cannot do much…

Closed as duplicate of #56717

Closed as duplicate of #56717

Added subscriber: @antoniov

Added subscriber: @antoniov

Compiling and checking in windows.

Compiling and checking in windows.
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Reference: blender/blender#56719
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