Colors of opened blend file are rendered in a median blur #56768
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Reference: blender/blender#56768
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System Information
Win 10 and Elementary OS (Linux), both 64 bit
Blender Version
Broken: 2.8
29c2c307f6
Short description of error
If a blend file is loaded and then rendered the materials of the objects are displayed in a median blur way. If the object is edited and then switched back to object view the materials are displayed correctly
Exact steps for others to reproduce the error
Attached files: screenshots before editing, after editing and blendfile
test.blend
Added subscriber: @Scyth
Added subscribers: @fclem, @mont29
@fclem that’s probably in your area?
Added subscriber: @brecht
Please specify which graphics card you are using.
Ah, yes, sorry. I'll add some other information I thought beeing useful
OS Name Microsoft Windows 10 Home
Version 10.0.17134 Build 17134
Processor Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz, 3401 Mhz, 6 Core(s), 12 Logical Processor(s)
Name NVIDIA GeForce GTX 780
Driver Version 24.21.13.9811
This is due to a lack of UV maps when switching from solid to rendered mode. This is a known problem and i'll close as duplicate.
Closed as duplicate of #55059