Auto IK not working #56990
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Reference: blender/blender#56990
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System Information
Windows 10
i7 4790K
16 gb RAM
GTX 970
Blender Version
Broken: 2.8 Aplha 2 2018-09-24 20-26
Worked: 2.79
Short description of error
Grabbing bones and bone handles not working as previously in Blender 2.79. When you grab them, they rotate in a weird way, and after you release the bone, it teleports to another location/rotation
Exact steps for others to reproduce the error
Observations:
When you move a handle that should move a deformation bone, It only rotates, and their child moves. The weird thing is that the deformation bone does not follow the handle properly in this case. The handle goes ahead of the bone that copies its rotation.
Videos with the behavior
2.79
bandicam 2018-10-01 04-35-22-110.mp4
2.8
bandicam 2018-10-01 04-35-52-922.mp4
Blend file:
Porl3.blend
Added subscriber: @artutava
Bone copy rotation constraint not working as in 2.9to Bone copy rotation constraint not working as in 2.79Added subscriber: @lichtwerk
Looks like an issue with
Auto IK
in 2.8 (file from the report is using it [see Pose Options] but video shows it being used in the FK scenario of the rig-- if I turn this off FK seems to behave as expected, if you slide the rig properties to IK and use the IK controler, this also seems to behave as expected...)Anyways, will have a quick look at the code now...
Yep. Tested here. Disabling auto ik makes it work, but works without auto ik.
Added subscriber: @ideasman42
took a bit of digging, but seems to be caused by a typo in
5d628c519b
.@ideasman42: D3751 should fix it?
Bone copy rotation constraint not working as in 2.79to Auto IK not workingThis issue was referenced by
60d4d58376
Changed status from 'Open' to: 'Resolved'