Flickering artifacts in (animated) DOF areas #57109
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Reference: blender/blender#57109
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System Information
Win10 (1803) AMD Threadripper GTX 1080Ti
Nvidia Driver 397.64
Blender Version
Broken: 2.79.6
9a674a749b
Worked: n/a
Short description of error
Flickering artifacts in (animated) DOF areas.
Exact steps for others to reproduce the error
Please investigate the attached scene.
RB0105_MDH_Lecture_Emmets_Apartment_Anim_Focus_v02.zip
Added subscriber: @Renderbicks
RB0105_MDH_Lecture_Emmets_Apartment_Anim_Focus_v02.mp4
Added subscribers: @LukasStockner, @lichtwerk
Seems like Denoiser artifacts (which can have a hard time in animated DOF/MBlur scenarios), so I wasnt sure if there is a bug involved here...
But as these are also apparent in 'in focus' areas I started rendering (still doing) and I'm actually having a hard time reproducing these (linux, 2.79 master build from buildbot, GPU rendering, 970m, 396.45 drivers, cuda 9.2)...
(will post the cropped border render sequence [kitchen sink area] in a bit)
But before adding too much uneducated blathering: @LukasStockner, mind having a look?
here is what I get with the file from the report
T57109_render.zip
Of course it has artifacts, but I don't see those very prominent bright blocks as in the video in that area
Added subscriber: @SteffenD
I gave it a closer look and my initial thought also was that the denoiser freaks out. When you disable the denoiser you can see that there's a lot of noise in the rendered image (where it would be a miracle if any denoiser could properly resolve that BTW). But: it's not the denoiser's fault because the flickering artifacts are already present in the "raw" render!
I could reduce the whole scene to only 3 Lego bricks (around the sink) which still gave me the error. The artifacts don't appear if I override all materials with a simple Principled shader. So it looks like the (quite complex) materials (or at least one of them) is faulty or maybe some bump or normal shader doesn't play nicely with a scaling of 0.001 the whole scene is at. Plus I think that setting the render camera limits to 1mm - 2km doesn't help numerical precision either.
It might also be a combination of things that cause this, but the Denoiser is innocent.
Yes, it's not a Denoiser issue. My above rendering isn't using the Denoiser and a sampling rate of 1024. I have an older video of the same scenes without artifacts but I can't say what build I used for it.
Maybe an issue by the AMD Threadripper and/or GTX 1080Ti?
It also happens on my XPS with GTX 1050. I will test now CPU and GPU separately.
Here's again the scene I used for the above video with the settings (1024 samples). The former upload was an older scene with different settings. Just to get sure.
RB0105_MDH_Lecture_Emmets_Apartment_Anim_Focus_v02.zip
Also happens under Linux Mint with a GTX 780 and with a Xeon / GTX 1080ti.
If I override all materials with a simple Principled all is fine. If I use the "mb:315:::" (mb_pearlescent) material from the sink to override all, the artifacts are back.
It seems to be a GPU issue. Here's the CPU result. No artifacts.
Added subscriber: @brecht
OK, my bad.
Now I also noticed the difference CPU/GPU (no denoiser) Here is what I get [not getting the blocky stuff though...]:
In a 2.8 Debug build it asserts:
kernel_assert(isfinite(slope_x));
gcc version 8.1.1 20180712 [if that is of interest...]
Maybe @brecht can have a look, too (also confirming this as there is definitely something going on)?
CPU and GPU are rendering different results. Here's the comparison.
Left: CPU
Middle: GPU
Right: Hybrid
ahh, hybrid is the blocky stuff :)
I can also confirm the problem.
I've attached an extremely reduced version of the scene - just one brick, a simpler shader and no DoF. Setting subsurface to zero gets rid of the issue (while any weight above the threshold shows it), as does disconnecting the normal input. In the original scene, disabling subsurface does not fix the problem.
Also, as I expected once I saw the bump node, the issue is gone by commenting out the
ensure_valid_reflection
calls. @brecht, at this point I'd really suggest just reverting that commit until I can finally fix it properly.Interestingly enough there are some differences left between CPU and CUDA in the full scene, but they look more like noise differences. Still, something to look into.
RB0105_MDH_Lecture_Emmets_Apartment_Anim_Focus_v02_simplified.blend
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Needs User Info'
Is this problem still seen in the latest builds?
https://builder.blender.org/download/
Can the original report be edited and simplified so that more people can reproduce and identify the problem without resorting to comments?
Otherwise it is better to do another report.
Added subscriber: @mont29
Changed status from 'Needs User Info' to: 'Archived'
More than a week of inactivity, closing for now (we can always re-open should requested info be provided).
The bug doesn't exist anymore in 2.82 and 2.83 Alpha. :-)
Changed status from 'Archived' to: 'Resolved'
thanks, considering it as solved then :)
Added subscriber: @Connor-Denning