Transform gizmo: Scale handles and rotation handles overlap #57203

Closed
opened 2018-10-14 19:34:50 +02:00 by William Reynish · 18 comments

When using the Transform gizmo, sometimes the scale handles and rotation handles overlap. This happens often in the side view. The problem is that it makes it almost impossible to use the scale handles then. I think we should always evaluate the scale handle input first, because the rotation handle goes around the whole object anyway:

Screen Shot 2018-10-15 at 14.59.33.png

There are also cases where the rotation circles will be in front of the move-arrows. So we should apply this to both the scale and move handles.

When using the Transform gizmo, sometimes the scale handles and rotation handles overlap. This happens often in the side view. The problem is that it makes it almost impossible to use the scale handles then. I think we should always evaluate the scale handle input first, because the rotation handle goes around the whole object anyway: ![Screen Shot 2018-10-15 at 14.59.33.png](https://archive.blender.org/developer/F5077675/Screen_Shot_2018-10-15_at_14.59.33.png) There are also cases where the rotation circles will be in front of the move-arrows. So we should apply this to both the scale and move handles.
Campbell Barton was assigned by William Reynish 2018-10-14 19:34:50 +02:00
Added subscribers: @WilliamReynish, @Znio.G, @DanPool, @Rawalanche, @zeauro, @A.Lex_3D, @CraigJones, @nokipaike, @JonDoe286, @DuarteRamos, @Djay

#57725 was marked as duplicate of this issue

#57725 was marked as duplicate of this issue

blender/blender-addons#62322 was marked as duplicate of this issue

blender/blender-addons#62322 was marked as duplicate of this issue
William Reynish changed title from Transform Tool to Transform Tool Todo 2018-10-14 19:36:25 +02:00

Added subscriber: @mjunk

Added subscriber: @mjunk

Why not simply put the scale handles outside the rotation gizmo sphere.manipulator.jpg

Why not simply put the scale handles outside the rotation gizmo sphere.![manipulator.jpg](https://archive.blender.org/developer/F5081146/manipulator.jpg)

Yes that could also solve the same issue, at least when viewed from the side view.

Yes that could also solve the same issue, at least when viewed from the side view.

I think evaluating the scale and transform handles before rotation and putting them outside the "rotation sphere" would be the best solution - even when in 3D view.

In this case, If you orbit around the " Multimanipulator" in 3D view, in most cases two out of three scale or rotation handles will not be covered by the "rotation sphere", which means 2/3 less of a chance of performing an accidental rotation instead of for example scaling - which happens to me all the time, If I'm not precise enough :)

I think evaluating the scale and transform handles before rotation and putting them outside the "rotation sphere" would be the best solution - even when in 3D view. In this case, If you orbit around the " Multimanipulator" in 3D view, in most cases two out of three scale or rotation handles will not be covered by the "rotation sphere", which means 2/3 less of a chance of performing an accidental rotation instead of for example scaling - which happens to me all the time, If I'm not precise enough :)
Contributor

I'll spam this here too: https://devtalk.blender.org/t/angular-snap-needs-to-be-decoupled-from-incremental-snap/2161

It's an issue related to transform tool which I strongly believe should be finally solved for 2.8. Basically, ability to snap to rotation increments when using rotate tool should not be dependent on the state of "incremental" (snap to grid) snapping mode.

I'll spam this here too: https://devtalk.blender.org/t/angular-snap-needs-to-be-decoupled-from-incremental-snap/2161 It's an issue related to transform tool which I strongly believe should be finally solved for 2.8. Basically, ability to snap to rotation increments when using rotate tool should not be dependent on the state of "incremental" (snap to grid) snapping mode.

Closed as duplicate of blender/blender-addons#62322

Closed as duplicate of blender/blender-addons#62322

Changed status from 'Duplicate' to: 'Open'

Changed status from 'Duplicate' to: 'Open'

Added subscribers: @FilipMond, @ideasman42, @JacquesLucke

Added subscribers: @FilipMond, @ideasman42, @JacquesLucke
William Reynish changed title from Transform Tool Todo to Transform gizmo: Scale handles and rotation handles overlap 2019-04-09 15:22:54 +02:00

This issue was referenced by c2568394dd

This issue was referenced by c2568394dd71853e67b607be5f0b10d24399421e

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscribers: @LukaszKwoska, @Regnas, @RamiroCantu

Added subscribers: @LukaszKwoska, @Regnas, @RamiroCantu

Added subscriber: @andredantasilva

Added subscriber: @andredantasilva

Hello, I'm new here, don't know if I'm posting it right, but here it goes:

My rotation and move handles are overlapping also. My versio is the 3.1. Here's a print:

image.png

Hello, I'm new here, don't know if I'm posting it right, but here it goes: My rotation and move handles are overlapping also. My versio is the 3.1. Here's a print: ![image.png](https://archive.blender.org/developer/F13103354/image.png)

Added subscriber: @moodyswing

Added subscriber: @moodyswing

Found out that issue on 3.2.1 version. Rotation handles cover related scale handles, all ortographic views are affected.

2022-07-13 11_40_52-Blender.png

Found out that issue on 3.2.1 version. Rotation handles cover related scale handles, all ortographic views are affected. ![2022-07-13 11_40_52-Blender.png](https://archive.blender.org/developer/F13290084/2022-07-13_11_40_52-Blender.png)
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#57203
No description provided.