Circle Select Tool Todo #57209

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opened 2018-10-14 19:40:28 +02:00 by William Reynish · 9 comments

Circle Select Tool Todo

    • {icon circle color=red} Add Radius control to the tool settings, to set the radius of the select brush
    • {icon circle color=red} There should be a brush circle size preview cursor always visible, just like a paint tool. Currently the radius is only visible while painting your selection.
    • {icon circle color=yellow} Currently, Circle Select only selects object origins. Add enum option to select normally too.
    • {icon circle color=yellow} Add options to create new selections, add to selections or subtract from selections.
      • 3D view.
      • UV editor.
      • Action editor.
      • Annotations.
      • Tracking.
      • Node.
      • Graph.

Screen Shot 2018-08-27 at 14.36.15.png

## Circle Select Tool Todo * - [x] {icon circle color=red} Add Radius control to the tool settings, to set the radius of the select brush * - [x] {icon circle color=red} There should be a brush circle size preview cursor always visible, just like a paint tool. Currently the radius is only visible while painting your selection. * - [ ] {icon circle color=yellow} Currently, Circle Select only selects object origins. Add enum option to select normally too. * - [ ] {icon circle color=yellow} Add options to create new selections, add to selections or subtract from selections. * - [x] 3D view. * - [x] UV editor. * - [ ] Action editor. * - [ ] Annotations. * - [ ] Tracking. * - [ ] Node. * - [ ] Graph. ![Screen Shot 2018-08-27 at 14.36.15.png](https://archive.blender.org/developer/F4410925/Screen_Shot_2018-08-27_at_14.36.15.png)
Campbell Barton was assigned by William Reynish 2018-10-14 19:40:28 +02:00
Added subscribers: @WilliamReynish, @Znio.G, @DanPool, @Rawalanche, @zeauro, @A.Lex_3D, @CraigJones, @nokipaike, @JonDoe286, @DuarteRamos, @Djay

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Only for 3D view, work is needed for UV editor too.

Only for 3D view, work is needed for UV editor too.
Contributor

In #57209#630380, @ideasman42 wrote:
Only for 3D view, work is needed for UV editor too.

Hehe, typical code duplication in Blender. :) Don't forget UV editor is just a tip of the iceberg:
image.png

I know this is a bit unrelated, but for example lasso selection suffers similar problem. It has different implementations across different editor, and in some of them it's missing either deselect or extend property, and in others one or the other sometimes doesn't work.

Why not just implement it once and reference the code across all the editors?

> In #57209#630380, @ideasman42 wrote: > Only for 3D view, work is needed for UV editor too. Hehe, typical code duplication in Blender. :) Don't forget UV editor is just a tip of the iceberg: ![image.png](https://archive.blender.org/developer/F6736171/image.png) I know this is a bit unrelated, but for example lasso selection suffers similar problem. It has different implementations across different editor, and in some of them it's missing either deselect or extend property, and in others one or the other sometimes doesn't work. Why not just implement it once and reference the code across all the editors?

Added subscriber: @APEC

Added subscriber: @APEC

Added subscriber: @RomboutVersluijs

Added subscriber: @RomboutVersluijs

Will the rest of these options get love? Really would love see a perhaps more useful select method when in Object-mode

Will the rest of these options get love? Really would love see a perhaps more useful select method when in Object-mode

Added subscriber: @bbr20222

Added subscriber: @bbr20222
Philipp Oeser removed the
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