evee renders the basic cube wronge #57331

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opened 2018-10-21 10:17:00 +02:00 by Mathieu Dijkstra · 11 comments

Knipsel5.PNG

Knipsel.PNG

Knipsel2.PNG

the other modes work fine only eevee dos not work coreckt (games have no problem some where there is a fault in the engine for my gpu)

Knipsel4.PNG

some how eevee renders the cube wrong at my computer.

old versions works fine???

if i set the output to 4k DCi 2160p i get this:
4k DCI 2160p.PNG

here is the debug on 23 still wronge output:
Knipsel8.PNG

Knipsel7.PNG

![Knipsel5.PNG](https://archive.blender.org/developer/F5165774/Knipsel5.PNG) ![Knipsel.PNG](https://archive.blender.org/developer/F5165773/Knipsel.PNG) ![Knipsel2.PNG](https://archive.blender.org/developer/F5165772/Knipsel2.PNG) the other modes work fine only eevee dos not work coreckt (games have no problem some where there is a fault in the engine for my gpu) ![Knipsel4.PNG](https://archive.blender.org/developer/F5165771/Knipsel4.PNG) some how eevee renders the cube wrong at my computer. old versions works fine??? if i set the output to 4k DCi 2160p i get this: ![4k DCI 2160p.PNG](https://archive.blender.org/developer/F5166048/4k_DCI_2160p.PNG) here is the debug on 23 still wronge output: ![Knipsel8.PNG](https://archive.blender.org/developer/F5183480/Knipsel8.PNG) ![Knipsel7.PNG](https://archive.blender.org/developer/F5183479/Knipsel7.PNG)

Added subscriber: @MathieuDijkstra

Added subscriber: @MathieuDijkstra
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Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Clément Foucault was assigned by Philipp Oeser 2018-10-22 12:50:46 +02:00
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@fclem: mind having a look?

@fclem: mind having a look?

@MathieuDijkstra does that happen with latest build?

@MathieuDijkstra does that happen with latest build?

i dont know
i wil check wat buld do you say i need to check (can you aply a link to a 64bit windows build zip?)

i dont know i wil check wat buld do you say i need to check (can you aply a link to a 64bit windows build zip?)

Added subscriber: @ChristopherAnderssarian

Added subscriber: @ChristopherAnderssarian

Here are the Daily Builds: https://builder.blender.org/download/

Here are the Daily Builds: https://builder.blender.org/download/

no the daily build is same problem in the render function in eevee (olther modes work fine in this build opengl and cycles only problem is the eevee engine build)(F12) :
{{F5195380}F5195276}
EEVEE
Knipsel2.PNG

other modes
cycles
renderd in cycles is okay in this build.PNG
opengl
render in opnGL okay in this build.PNG

no the daily build is same problem in the render function in eevee (olther modes work fine in this build opengl and cycles only problem is the eevee engine build)(F12) : {{[F5195380](https://archive.blender.org/developer/F5195380/Knipsel4.PNG)}[F5195276](https://archive.blender.org/developer/F5195276/Knipsel1.PNG)} EEVEE ![Knipsel2.PNG](https://archive.blender.org/developer/F5195275/Knipsel2.PNG) other modes cycles ![renderd in cycles is okay in this build.PNG](https://archive.blender.org/developer/F5195460/renderd_in_cycles_is_okay_in_this_build.PNG) opengl ![render in opnGL okay in this build.PNG](https://archive.blender.org/developer/F5195459/render_in_opnGL_okay_in_this_build.PNG)

This is caused by another driver bug. The bug is really strange and fixing it might not be trivial. That said a workaround exists: Enable either the SSS option or the SSR option in the render panel.

This is caused by another driver bug. The bug is really strange and fixing it might not be trivial. That said a workaround exists: Enable either the SSS option or the SSR option in the render panel.

Closed as duplicate of #56668

Closed as duplicate of #56668

thanks it works{F5213031}

thanks it works{[F5213031](https://archive.blender.org/developer/F5213031/Knipsel6.PNG)}
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Reference: blender/blender#57331
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