Blender crashes on UV transformation. #57571
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Reference: blender/blender#57571
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system-info.txt
sword.blend
System Information
Arch (newest updates)
Nvidia Gtx 1060 with proprietary drivers.
More info in the system-info.txt outputed by blender.
Blender Version
2.8 sub26
Short description of error
Blender crashes on UV transformation.
Exact steps for others to reproduce the error
When opening the project, the UV editor should be open. Just try to resize the selected UVs (all except the one for the blade).
Blender will crash within ms (while resizing). If you are fast and finish the resizing nearly instantly, blender will resize successfully and will not crash.
The same can be archieved with translating the UVs, but not as fast.
I didn't see the bug reported and I am very new to Blender so my project might just be messed up because i did something stupid? But i guess a crash shouldn't be the
result in any case.
Benno D.
Added subscriber: @BennoD
here is the crash log:
sword.crash.txt
and i'll build the newest blender version to test on that.
Benno D.
Ok now i am confused. Either i am not able to use the tool, which might be entirely possible because as i said i'm new to this, or my project can't be used correctly on the newest version of Blender.
When i open it the UVs are no longer selected, and i can't even create new ones. There is no highlighting for the UVs and no menus for synchronization and things like that.
When i make a new project it works without a problem.
system-info.txt
So i guess this might be an outdated error and this post can be deleted?
Can i fix my project somehow though? Or am i just using something wrong.
I totally understand though if this is not the right place for question like this and i have to ask somewhere else then.
Benno D.
Added subscribers: @Sergey, @lichtwerk
In 2.8 there is a dedicated UV Edit mode for the Image Editor. Choose
UV Edit
instead ofView
in the Image Editor header top left.This way you can see and edit your UVs.
Regarding the crash, I get them with varying backtraces [for me, they dont happen instantly, but wiggeling the mouse back and forth while scaling/translating triggers crashes pretty consistently].
Note: running blender with
--thread 1
seems to solve (wasnt able to crash it at all then...)@Sergey : looks like another one for you?
Helps alot, thanks.
@lichtwerk, nothing i can do. The batch API should finally become aware that it might be used from a non-main thread, and also that it can be used from multiple threads.
Note: global lock would be considered VERY BAD idea since those leads to a dramatic drop in scalability and performance on multi-core machines.
@Sergey This is already the case. The problem was the thread safety of gpu_batch_presets_register/unregister().
Talking about performance, it's only a problem for UV editing and I don't think users will edit thousands of objects. Moreover it's already doing locking for the VAOs discarding which would happen whatsoever.
This issue was referenced by
d941f40c21
Changed status from 'Open' to: 'Resolved'