OpenCL error when trying to render with Vega 64 #57593
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Reference: blender/blender#57593
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System Information
Windows 10 Home, RX Vega 64
Blender Version
2.79b hash:
f4dc9f9d68
(newest official)When trying to render with my gpu (amd Vega 64) I am getting following error: CL_MEM _OBJECT_ALLOCATION_FAILURE in clCreatorBuffer
Exact steps for others to reproduce the error
Just open the file and render using gpu
Added subscriber: @arcman
Added subscriber: @lichtwerk
Seems like the file is missing?
Sorry - here is the file.rp_mei_posed_001_30k_native.blend
OK, file is here
@arcman Hi, just to be sure that it is not an out of memory issue. can you try to render it with Simplify texture limit set to 1024?
Thanks
Added subscriber: @jeroen-10
This comment was removed by @arcman
@Jeroen-Bakker With Simplify texture limit set to 1024 the rendering works just fine (in case of this file). In the meantime It appeared that there is a problem with rendering a pocket studio splash (attached). When rendering with simplify texture limit set to 1024 I am getting an error: cl_out_of_resources clenqueuendrangekernel
With simplify turned off I am getting a cl mem object allocation failure in clcreatebuffer error.splash-pokedstudio.blend
@arcman Not expected. Can you add your system info and clinfo to this ticket. Will try to confiscate a Vega64 here and see if I can reproduce the issue.
Added subscriber: @ChristopherAnderssarian
I can render both files on my Vega 64.
Full system specs: Here
Sorry for late response. I changed my whole system (expect gpu) an now everything works fine. Prior issues where probably due to the gpu drivers or some incompatibility within hardware (intel i7 3770k). Current system: chipset Z390, i7 8700, 32GB RAM.
Changed status from 'Open' to: 'Resolved'
Ok, closing issue. If in the future it is not working anymore, you can create a new bug report.