Clip random marker placement in track/mask - not working in 2.8
#57646
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opened 4 years ago by zvi8
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main
tmp-usd-alab-v2-T100452
universal-scene-description
temp-usd-main-021323
refactor-mesh-corners-generic
bundled-assets
blender-v2.93-release
blender-v3.3-release
refactor-mesh-sharp-face-generic
refactor-mesh-face-generic
temp-sculpt-dyntopo
temp-sculpt-roll-mapping
overlay-next
gpencil-new-data-proposal
sculpt-dev
tmp-volume-matrix-api-update
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
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temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
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sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
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arcpatch-D14645
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temp-T95933-object-mode-curve-selection
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cycles_oneapi
temp-viewport-compositor-merge
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lineart-shadow
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wintab
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cycles_hydra
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2d
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T93558
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node-tree-update-refactor
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xr-controller-support
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cycles-x
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T90952
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grab_walk_fix
soc-2021-adaptive-cloth
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refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
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soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
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geometry-nodes-unnamed-attributes
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tmp_arcpath-D11868
refactor-vertex-group-names
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temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
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temp-gpu-push-constants
temp-attribute-processor
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temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
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virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
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temp-asset-tools-prototype
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lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
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override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
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eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
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vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
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soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
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mesh-to-volume-modifier
blender-v2.90-release
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property-search-ui-v2
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active-fcurve-keyframe
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newboolean
fail-on-memleak
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property-search-ui
temp-ui-button-type-refactor
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mac_arm64
tmp-eevee-glsl-cleanup
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buildbot-lts
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modifier-panels-ui
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wm-drag-drop-rewrite
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tmp-eevee-material-refactor
tmp-widget-opti
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performance-test
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vr_scene_inspection
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greasepencil-refactor
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fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
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filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
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userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
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hair_guides
benchmark
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cycles_cryptomatte
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fracture_modifier-master
ui_layout_gridflow
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tmp-TimelineHeaderButtonsStretching
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blender-v2.79a-release
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surface-deform-modifier
cycles-tiles-rework
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uiTable
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multi_previews_id
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Reference: blender/blender#57646
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System Information
Windows 10 x64 with nVidia 1080
Blender Version
Broken: 2.80, 2.83 @
be8879718eWorked: 2.79 (because there was no collapsible floating redo panel)
It's impossible to add a mask (or tracking) using ctrl+left-click in the clip editor.
Exact steps for others to reproduce the error
#57646-clip-marker-placement.zip
Added subscriber: @zvi8
Added subscriber: @lichtwerk
With current 2.8 I am not getting this with tracking markers (although the very first seemed to be off), but consistently with masking points.
Has to do with pixel size / UI scale [only happens when I change this in the User Preferences].
Think I can find a fix...
Added subscriber: @ideasman42
Well, maybe I spoke too soon (regarding finding the fix).
I assume this is related to the HUD/redo thingie somewhat messing with the region size.
To recap: as of
4722003ca5it is not as bad as in the video anymore.What I am seeing now is that the first click goes fine, the second is off, third click and everything after is fine again.
And I can only trigger this if Display Scale in User Preferences is not 1 (1.02 is enough though to make the second click go way off...)
What can be observed is that (I checked in
ED_space_clip_get_zoom()and whats returned inED_clip_point_stable_pos()):note: CLIP_OT_add_marker_at_click is always OK (but thats probably because it has no redo and thus no HUD for redo)
@ideasman42 : you were active for the HUD (and I also remember commits regarding the action zones coming in the way - which might be related), could you have a look?
What I noticed is that if the mouse cursor is near the left side of the clip window (the pane itself, not the video clip, you can zoom out and have a really small video clip in the pane to exaggerate this) then the markers are placed at the left side of the video clip. This tends to drift away as you move the mouse cursor to the right.
I would guess that the placement is based on the pane's boundaries (and has some scale factor) and not the actual clip's boundaries.
I've been playing a bit (with the latest build) and I noticed that the problem tends to go away whenever you fold the contextual "Add Marker and Slide" overlay, and returns whenever you unfold it back.
To clarify what I'm talking about I took a short video:
https://drive.google.com/open?id=1rNMx47oucsqujLZSm_NL4CzCVy7WMx4x
Hi, it's my understanding that the community is gearing up towards a 2.8 beta release and I was wondering if there is any insight regarding this issue?
I'm asking because without tracking or masking, the video editing module has a very limited usability. I did notice (in my recent video above) that the problem goes away whenever you fold the contextual window, and returns whenever you unfold it - so it's probably related to it somehow.
Video showing how the problem disappears and reappears
Added subscriber: @sebastian_k
I tried it with several configurations, but couldn't reproduce it. Toolshelf and Sidebar expanded or collapsed, floating panel expaneded or collapsed, fullscreen or not - I could not reproduce this bug in any case. I am on Linux though. Might be a Windows bug?
@sebastian_k: You should be able to reproduce with
User Preferences>Interface>Display Scaleother than 1.0?Ah indeed. Can only reproduce with mask points though as well, not with tracking markers.
Well, I'm using the Windows x64 build of Blender 2.8 (running on windows 10 x64). This behavior perfectly reproducible (as my videos show) - but it does not happen with the 2.7.
It occurs with both masks and tracking markers in my case. Also checked my "Display Scale" - it is set to 1.00
Are there any useful logs I can enable and provide to debug this?
On a hunch, I decided to test one more thing!
I use a dual monitor desktop, my primary is a 4K display and my secondary is a 1080p display.
This problem manifests itself on the 4K display but when I drag Blender into the secondary display and set it to full screen, everything works as expected. Dragging back to the 4K display it goes awry again.
I know that Windows has internally some "scale" factor, because when I drag applications from primary to secondary they rescale themselves accordingly. (otherwise the fonts would appear too large/small)
Can this be responsible to the coordinates drift?
Hi Sebastian. I understand you were able to reproduce the issue as well, have you found the cause for the tracking markers not working?
Mind you, I have "Display Scale" set to 1.0 - however it's possible that since I have dual 4K + FHD monitors that Windows presents its own scaling factor?
I have created a new video showing exactly how it behaves strangely on mu dual monitor Windows machine.
Video demonstrating the issues
Also attached a screenshot showing the Blender and Windows scaling factors.
Changed status from 'Open' to: 'Resolved'
I believe this was fixed by e5e885d0ec?
As of today (
fdc726eb61) I am not able to reproduce this anymore...Marking as resolved, please everyone, feel free to comment again or reopen if issues persist...
Changed status from 'Resolved' to: 'Open'
Hi, excellent work! It seems that this commit fixes it almost entirely!
However, there's still one case where this behavior persists. Whenever the floating panel is collapsed, the first click afterwards still places a marker at an offset. All the following markers are placed correctly.
This indicates that there is still an issue lurking in there.
Here's a quick video demonstrating it.
Added subscriber: @dr.sybren
I can confirm this still happens on current master (
be8879718e). Whenever the redo panel is opened or closed, the first {key Ctrl Click} will be in the wrong position.