Culling of smoke depending on view direction #57678
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Reference: blender/blender#57678
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System Information
Windows 10, GTX 1070
Blender Version
Broken: Blender 2.8 Alpha 2
7b271d5fc1
Short description of error
The smoke itself seems to disappear, depending on the rotation of the viewport.
Exact steps for others to reproduce the error
After the first timeline loop, all 4 spheres are emitting smoke, but may not look like it.
You will see all 4 spheres emitting smoke.
The smoke from all 4 spheres should always be visible from all angles.
smoke_culling_bug.blend
Note that the culling happens with just one sphere, having more spheres helps improve the possibility that one of them will be visible.
Added subscriber: @MalDuffin
If I change the camera clip start, it has an effect on the visibility of the smoke.
Added subscribers: @fclem, @lichtwerk
@fclem : not sure about smoke in regards to #56352 (atm. smoke also doesnt appear in lookdev/rendered view/ F12 render btw.), but can confirm the display weirdness...
[I am on a nvidia 970m btw.]
I can confirm too. I will fix it soon.
This issue was referenced by
6ba7345ca5
Changed status from 'Open' to: 'Resolved'
Hi Clément,
I tested with the old scene, but it had the same old issue.
However, when I create the scene from scratch it works - but if I then scale the box used for the domain ( s 10 ), then I see the same issue again.
Try these steps.
Shift + SPACE and let the timeline run a complete loop, then rotate around the cube to see the issue.
@MalDuffin what's the build number? the buildbot are only updating around 1am. So you might have tested an old build without the fix.
I had tried to build locally, but I was getting a crash - and did indeed download the latest BuildBot build, which didn't seem to have the commit.
The crash is related to your commit ( https://lists.blender.org/pipermail/bf-blender-cvs/2018-November/116145.html ), see the call stack below ( mutex is null, the crash occurs on BLI_mutex_unlock ).
If I revert that commit and rebuild, the smoke works as expected - nice one!