Crash on Eevee Rendering OpenGL issue ? #57708
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Reference: blender/blender#57708
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Since a few days Blender 2.8 is crashing when I try to render with Eevee. It's a simple scene with 6 primitives, a linked texture and normal map.
it works fine with Cycles though.
I got integrated gfx Intel HD 4000.
sysinfo:
Blender 2.80 (sub 30) System Information
Blender:
version: 2.80 (sub 30), branch: blender2.8, commit date: 2018-11-07 23:10, hash:
a421cfa8d3
, type: Releasebuild date: 07/11/2018, 17:03
platform: Windows
OpenGL:
renderer: 'Intel(R) HD Graphics 4000'
vendor: 'Intel'
version: '4.0.0 - Build 10.18.10.5059'
system-info.txt
log with --debug-gpu :
C:\Program Files\Blender Foundation\Blender 2.80>blender.exe --debug-gpu
Read prefs: C:\Users\user┬Á\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 192000hz instead
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Using KHR_debug extension
GL application marker: Successfully hooked OpenGL debug callback.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
found bundled python: C:\Program Files\Blender Foundation\Blender 2.80\2.80\python
Traceback (most recent call last):
Exception: Add-on 'camera_turnaround' has not been upgraded to 2.8, ignoring
GL API performance: Vertex shader recompiled due to state change.
Read blend: C:\repos\Blender\2.8\textures.blend
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Win32 Error# (3221692565): The specified OpenGL version and feature set are either invalid or not supported.
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF93A927D07
Module : C:\WINDOWS\SYSTEM32\ig7icd64.dll
C:\Program Files\Blender Foundation\Blender 2.80>
Added subscriber: @pauwels.bert
Added subscriber: @mib2berlin
Hi, can you please add the .blend with packed textures?
I have HD 4000 too and can test on Linux.
Here you go.
Thanks in advance.
textures.blend
I cant verify, open file > hit F12.
http://pasteall.org/pic/6ffd3a8c369495f35627faf1f84e708a
Opensuse Tumbleweed x86_64
CPU i7-3520M 8 GB
GPU Intel HD4000
KDE Plasma 5.13.5.11
Vivaldi 2.2.1360.4 (Official Build) snapshot (64-bit)
system-info.txt
This comment was removed by @pauwels.bert
open and hit F12 works too on fresh install, after the render I try Shift+Z/ render in 3d view and it crashes again.
open and hit Shift+Z gives me black models in 3d view : http://www.blackcrow.eu/ss/blender_2018-11-08_19-07-55.png then hit F12 and it crashes
open and hit Shift+Z gives me black models in 3d view, assign the same material again via dropdown: http:*www.blackcrow.eu/ss/blender_2018-11-08_19-09-20.png and then it shows up properly in the 3d view: http:*www.blackcrow.eu/ss/blender_2018-11-08_19-10-13.png. Then I hit F12 and it crashes again.
Can you confirm Wolfgang ?
Hi, I can verify black models after Shift+Z but I cant get Blender to crash.
If I hit Rendered View in the UI textures are properly shown.
May a Windows problem, need other Windows users to test.
Buildbot from today
a421cfa8d3
.thanks
Added subscribers: @fclem, @lichtwerk
Cant reproduce (linux, nvidia 970m), so this seems tied to the HD 4000?
@fclem : does that ring a bell?
Added subscriber: @mano-wii
This line is very misleading. It's only there because we try all opengl version starting from 4.5. If a version is not supported it try the previous one until it reaches the minimum 3.3 version.
We do that only on windows. So all theses lines are actually OK. I could replace them with more informative outputs.
Regarding the actual problem, I've testes on my HD 4600 on linux and it's working fine. The crash happen in the driver so it's a bit difficult to know what causes the problem. Perhaps @mano-wii can confirm this problem?
Black models are due to #55059.
further testing;
removed the material from the objects and gave it a new one, only difuse, removed all the uv maps, hit render and instant crash (Eevee)
I can reproduce the bug on
windows 64bits
withIntel(R) HD Graphics 4000
and driver4.0.0 - Build 10.18.10.4885
.Crash in
glUseProgram
with a program using theeffect_ssr_frag.glsl
shader and#define STEP_RESOLVE
.The crash is related to the
get_scene_color
function.It is strange that this program works well in the 3dview. (Probably some status changes when entering the rendering context).
Apparently it is possible to keep one of the lines that has
textureLod
but not both at the same time.EDIT:
After further investigation I realized that crash is avoided when any of the uniforms sampler[...] is not used.
Therefore, if it is possible to remove at least one of the uniforms sampler..., the problem would be fixed.
glUseProgram
with some programs made in another glcontext;effect_ssr_frag.glsl
, one withlightprobe_planar_display_frag.glsl
, and one witheffect_downsample_frag.glsl
);uniform sampler2DArray probePlanars
;uniform sampler2D source
;effect_ssr_frag.glsl
shader can be solved if one of the uniforms samplers is removed from it.I could not check if the problem occurs in the same glcontext but in a different thread.
This is obviously a problem with the Intel driver, so maybe the only solution is to wait for an update in the driver that solves this problem :\
Changed status from 'Open' to: 'Resolved'
Solved by
c39d5a6c88