The eevee view model failed to load the texture, causing the model to be purple #57759

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opened 2018-11-10 02:53:31 +01:00 by Leon Lee · 17 comments

macOS 10.14 Mojave GPU: Radeon Pro Duo CPU: Intel Core i7

Blender 2.80.30 dc21ef7b86

The eevee view model failed to load the texture, causing the model to be purple,and No fog effect

屏幕快照 2018-11-10 09.47.21.jpg

macOS 10.14 Mojave GPU: Radeon Pro Duo CPU: Intel Core i7 Blender 2.80.30 dc21ef7b86c The eevee view model failed to load the texture, causing the model to be purple,and No fog effect ![屏幕快照 2018-11-10 09.47.21.jpg](https://archive.blender.org/developer/F5467947/屏幕快照_2018-11-10_09.47.21.jpg)
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Added subscriber: @lileo

Added subscriber: @lileo
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Cannot reproduce here (linux, 970m).

  • Is this using the current (unaltered) sample file from https://www.blender.org/2-8/ ?
  • Do the images show up in the ImageEditor?
  • Does going in and out of editmode make a difference?
  • Does changing viewmodes (going to solid/lookdev and back to rendered) make a difference?

Marking as incomplete until we narrowed this doen a bit...

Cannot reproduce here (linux, 970m). - Is this using the current (unaltered) sample file from https://www.blender.org/2-8/ ? - Do the images show up in the ImageEditor? - Does going in and out of editmode make a difference? - Does changing viewmodes (going to solid/lookdev and back to rendered) make a difference? Marking as incomplete until we narrowed this doen a bit...
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未命名.jpg

![未命名.jpg](https://archive.blender.org/developer/F5612322/未命名.jpg)
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  • Do the images show up in the ImageEditor?

I mean the textures, do they show up in the Image Editor?

other questions have not been answered...

> - Do the images show up in the ImageEditor? I mean the textures, do they show up in the Image Editor? other questions have not been answered...
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[Blender 2.8 EEVEE bug.mp4](https://archive.blender.org/developer/F5797716/Blender_2.8_EEVEE_bug.mp4)
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Thanx for getting back (sorry this took a while)

I still cannot reproduce, maybe someone an MACOS can confirm?

Thanx for getting back (sorry this took a while) I still cannot reproduce, maybe someone an MACOS can confirm?

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Is this still an issue with the latest blender beta?

Is this still an issue with the latest blender beta?

Added subscriber: @DAR

Added subscriber: @DAR

Hello,

With the latest dev built (2019.02.05: blender-2.80.0-git20190205.08ab09cf04d9-x86_64), and since 2018 July :
I confirm the rendering bug with Eevee. With the official wanderer.blend, the character is rendered purple (strictly as shown in images & movie posted above).
I can reproduce the problem with 2 machines:

  • iMac 5K 2017, 64Go RAM, macOS Sierra (10.12.6), ATI Radeon Pro 575
  • MacPro 5.1 (2012), 128 Go RAM, macOS High Sierra (all versions, the latest one 10.13.6), nVidia GTX 1080Ti 12Go.

The problem seems to stick with macOS System.
+++ Booting under Linux distros (Ubuntu, Mint) the problem does not exist , with my MacPro 5.1 +++

Alain

Hello, With the latest dev built (2019.02.05: blender-2.80.0-git20190205.08ab09cf04d9-x86_64), and since 2018 July : I confirm the rendering bug with Eevee. With the official wanderer.blend, the character is rendered purple (strictly as shown in images & movie posted above). I can reproduce the problem with 2 machines: - iMac 5K 2017, 64Go RAM, macOS Sierra (10.12.6), ATI Radeon Pro 575 - MacPro 5.1 (2012), 128 Go RAM, macOS High Sierra (all versions, the latest one 10.13.6), nVidia GTX 1080Ti 12Go. The problem seems to stick with macOS System. +++ Booting under Linux distros (Ubuntu, Mint) the problem does not exist , with my MacPro 5.1 +++ Alain
Clément Foucault was assigned by Sebastian Parborg 2019-02-06 12:17:00 +01:00

If this is a shader compilation problem, generally it should say something in the system console output.

https://docs.blender.org/manual/en/latest/render/workflows/command_line.html

Run blender from a console, copy paste the output in a file and attach it here.

If this is a shader compilation problem, generally it should say something in the system console output. https://docs.blender.org/manual/en/latest/render/workflows/command_line.html Run blender from a console, copy paste the output in a file and attach it here.

Hello Clément,
Here is the output of the Terminal window.
thanks{F6527363}

Hello Clément, Here is the output of the Terminal window. thanks{[F6527363](https://archive.blender.org/developer/F6527363/wanderer_Eevee_purple_BUG.txt)}

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Well you have the issue explained here.

ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 28 samplers

The driver don't support more than 16 textures at the same time and EEVEE needs ~10 of thoses slots for it's own purpose.

Most drivers nowadays support 32 textures but seems that this one does not. Nothing we can do about that.

Well you have the issue explained here. `ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 28 samplers` The driver don't support more than 16 textures at the same time and EEVEE needs ~10 of thoses slots for it's own purpose. Most drivers nowadays support 32 textures but seems that this one does not. Nothing we can do about that.

This issue was referenced by c0640ddff9

This issue was referenced by c0640ddff93664bb6bf7ea3b57146ed3ca462340

This issue was referenced by 32d19f7317

This issue was referenced by 32d19f7317e9f2d726230a67ba9fed623fee337e
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Reference: blender/blender#57759
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