Pivot point broken after scaling a flat object to 0 in a dimension #57767
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Reference: blender/blender#57767
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Windows 10
Broken: 2.80
2c2c996a1b
Worked: 2.79
Pivot point is broken after scaling an already flat object to 0 in its flat dimension.
After that, only 'individual origins' seems to work. All other pivot point modes seem to default to the object origin.
Steps to reproduce:
Added subscriber: @cs32
Added subscriber: @lichtwerk
Confirmed, will have a look...
This issue was referenced by
036e95bb21
OK, had a look at this again and here are (some) findings:
first off a little detour [just as a background, nothing wrong here...]
844a17a3d9
], eachTransDataContainer
stores matrices [4x4, 3x3, ..., inverse matrix inimat
,... derrived from the objectsobmat
]calculateCenterLocal()
now to where this fails:
01c75c3765
from own code to EIGEN for performance reasonsSo my suggestion to workaround this situation would be to bring back the "old"
invert_m4_m4()
and use that as fallback if EIGEN fails.This would make the local transform center appear correct, see D4804
other notes:
drawHelpline
) is unaffected because it usest->center_global
T_LOCAL_MATRIX
seems unused? [was introduced in844a17a3d9
], see D4805 for removalChanged status from 'Open' to: 'Resolved'