Texture baking error #57768

Closed
opened 2018-11-10 23:02:44 +01:00 by Jan Javůrek · 2 comments

DxDiag.txt

Blender Version
Broken: 2.8 Alpha 2; Hash: 2c2c996a1b
Worked: 2.79b

Short description of error
Can't bake any texture from selected object. Baking results in error message Error handling selected objects
bake_2.8_alpha2.jpg
When I copy-pasted the objects into 2.79b, the baking worked
bake_2.79b.jpg
Here is the .blend. Maybe I do something wrong, but I don't know what.
2.8bake.blend

Exact steps for others to reproduce the error

  1. create a cube and make smart UV unwrap and create material for it
  2. create a UV Sphere and create material for it
  3. scale the sphere so it is clipping out of the cube (so it can be baked tot he cubes surface)
  4. in Texture editor create a blank new texture
  5. in Shader editor open material that the Cube is using and add here this texture and keep it selected
  6. Select the Sphere, then press Shift and while holding it select the Cube
  7. in Render tab select Render Engine as Cycles
  8. Go to Render/Bake tab -- check Selected to Active and se Ray Distance to 0.5
  9. Bake type set as Normal
  10. hit Bake
[DxDiag.txt](https://archive.blender.org/developer/F5482977/DxDiag.txt) **Blender Version** Broken: 2.8 Alpha 2; Hash: 2c2c996a1b2 Worked: 2.79b **Short description of error** Can't bake any texture from selected object. Baking results in error message *Error handling selected objects* ![bake_2.8_alpha2.jpg](https://archive.blender.org/developer/F5483046/bake_2.8_alpha2.jpg) When I copy-pasted the objects into 2.79b, the baking worked ![bake_2.79b.jpg](https://archive.blender.org/developer/F5483059/bake_2.79b.jpg) Here is the .blend. Maybe I do something wrong, but I don't know what. [2.8bake.blend](https://archive.blender.org/developer/F5483094/2.8bake.blend) **Exact steps for others to reproduce the error** 1. create a cube and make smart UV unwrap and create material for it 2. create a UV Sphere and create material for it 3. scale the sphere so it is clipping out of the cube (so it can be baked tot he cubes surface) 4. in Texture editor create a blank new texture 5. in Shader editor open material that the Cube is using and add here this texture and keep it selected 6. Select the Sphere, then press Shift and while holding it select the Cube 7. in Render tab select Render Engine as Cycles 8. Go to Render/Bake tab -- check Selected to Active and se Ray Distance to 0.5 9. Bake type set as Normal 10. hit Bake
Author

Added subscriber: @skywalger

Added subscriber: @skywalger

Closed as duplicate of #57554

Closed as duplicate of #57554
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Reference: blender/blender#57768
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