Edit Mesh: X-Mirror/Topology Mirror not working #57852
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Reference: blender/blender#57852
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System Information
Ubuntu 17.10 Nvidia GTX 1050
Blender Version
Broken: 2.80.30
bdca863956
Worked: 2.79b
Short description of error
X-mirror and Topology mirror seem to fail even in the simplest cases.
Exact steps for others to reproduce the error
xmirror_blender28.blend
Added subscriber: @pablovazquez
#60435 was marked as duplicate of this issue
#60239 was marked as duplicate of this issue
#59402 was marked as duplicate of this issue
#59291 was marked as duplicate of this issue
#59212 was marked as duplicate of this issue
#59233 was marked as duplicate of this issue
#58886 was marked as duplicate of this issue
#58864 was marked as duplicate of this issue
#58800 was marked as duplicate of this issue
#58757 was marked as duplicate of this issue
#58623 was marked as duplicate of this issue
#58154 was marked as duplicate of this issue
#58152 was marked as duplicate of this issue
Edit Mesh: X-Mirror not workingto Edit Mesh: X-Mirror/Topology Mirror not workingAdded subscriber: @lichtwerk
There is D3869 already (and kind of WIP/WorkInDiscussion atm.)
Hope to get back to that Differential soonish
Oh it's not tagged, that's why. I did a search for it with the Blender2.8 tag and found nothing :)
Thanks for having a look at it already. I mentioned it in the last meeting and I understood it was unreported. You can close this or keep it as reference since this is an actual bug report.
Added subscriber: @vuiquahuhu
Added subscriber: @LucasVeber
Added subscriber: @jeacom
Added subscribers: @macagu, @JonMcKay
Added subscriber: @stevewarner
Added subscriber: @Dragon.Studio
Since there is D3869 already, I'll claim for now...
Added subscriber: @nomad1983
Added subscriber: @PabloEmanuelAmbrosio
Added subscriber: @FredLierman
Added subscriber: @JorgeMolina
Added subscribers: @EdgardAntonioCalimanoliveira, @ideasman42
Added subscriber: @HADESBLACK
Added subscriber: @spinear
Any news about the mesh mirror functionality?
Added subscribers: @Ekiwnox, @brecht
@HADESBLACK (and everyone else interested): it is currently being discussed [in D3869] if moving the per-mesh-option to a tool seeting (that would work the same for every object selected).
This has pros and cons, feel free to leave a comment in D3869 what is preferred here, once a decision is made, it shouldnt be too long to have it finally implemented...
Added subscriber: @richeyrose
This issue was referenced by
65b82e09d9
Changed status from 'Open' to: 'Resolved'
Hey !
Have a weird bug with a normal map texture and I'm not sure if it's linked to this problem.
First I modeled the object bellow really fast and I had weird shapes/shadows on the object on Eevee and Cycle without any texture. I first thought It was maybe a doubles points so I remove every double points but nothing changed. I also made the normal consistant but nothing happened. Finally I remodeled the whole object more clean, but same issue. This time the object seems nice on Eevee and Cycle but once I put a normal map, it lags again. I've checked all my texture and everything seems perfect. I've used mirror to do this model, that's why I thought that this issue could be linked to this issue.
I'm on MacOs Mojave / NVIDIAGeForece GT 650M 1024 MB and Intel HD Graphics 4000 1536 MB
bug_test.blend
@Ekiwnox this issue is resolved, open a new issue, refer to this if necessary.