Blender 2.8 crashes when attempting to render. EEVEE #57890
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Reference: blender/blender#57890
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Windows 10
Intel I5, Nvidia 750TI
8GB Ram
Latest Nvidia Graphics Driver
Blender Version
Blender 2.8 Alpha
11/16/2018 release
Short description of error
Crashing
newspiderw2.8.blend
Exact steps for others to reproduce the error
Blender simply crashes within few seconds after i attempt to render the scene in eevee
Added subscriber: @sandy1984
Blender 2.8 crashes when attempting to render.to Blender 2.8 crashes when attempting to render. EEVEEAdded subscriber: @lichtwerk
No crash here.
But I do get a couple of freestyle related errors/warnings
Just to narrow it down a bit:
@sandy1984: do you get crashes without freestyle as well?
Will (temporarily) mark this as incomplete until we have an answer to narrow it down...
Yes now it renders fine without freestyle enabled.
Added subscriber: @ravindrasuthar
I have same problems i.e. Blender simply crashes within few seconds after i attempt to render the scene in eevee also on clicking on Render icon.
I m using Blender 2.8 Beta , release date 22.12.2018 in my Laptop Window 7 professional, 4 GB RAM.
This issue was referenced by
bd5394f6c0
Changed status from 'Open' to: 'Resolved'
Added subscriber: @dfelinto
@brecht For the records, I still run into a crash with this file (and any other eevee file actually).
For this particular file I get:
SUMMARY: AddressSanitizer: heap-use-after-free /home/dfelinto/src/blender/blender/source/blender/gpu/intern/gpu_texture.c:1351 in GPU_texture_bound_number
Full backtrace: P882
It only happens with my debug build, so I believe it is related to one of my building options. I'm running some tests with build options here.
For factory startup + enabling freestyle for eevee and F12 I get:
SUMMARY: AddressSanitizer: heap-use-after-free /home/dfelinto/src/blender/blender/source/blender/blenkernel/intern/layer.c:703 in layer_collection_sync
Full backtrace: P883
@brecht did you try with an asan build? It seems that by simply turning on ASAN I'm getting the issues mentioned above. It can be an ASAN false positive too, of course.
Changed status from 'Resolved' to: 'Open'
Added subscriber: @drivehappy
I ran into a read access violation around the same area @dfelinto observed, although seemingly with different reproduce steps. This occurred under a Debug Win x64 build when texture painting, and appears to trigger if I paint then perform an undo:
Stack trace:
This was with Application Verifier enabled (although I don't think it helped in this case). NVidia GTX 960M (driver version 25.21.14.1681).
@sandy1984 I just committed a fix for freestyle rendering. Could you please check if you still have the original issue reported here?
It Renders fine now. Thanks alot
Changed status from 'Open' to: 'Resolved'