Crash when moving keyframe #57967

Closed
opened 2018-11-21 01:38:48 +01:00 by Jonathan Lampel · 5 comments

System Information
Windows 10, GTX 1080Ti

Blender Version
Broken: Blender 2.8 3f59bdc1bd 2018-11-19

Short description of error
Moving any keyframe in the timeline or dope sheet crashes Blender when Only Show Keyframes from Selected Channels is disabled or multiple objects are selected. The crash does not happen when only one channel's keyframes are shown at a time.

Exact steps for others to reproduce the error
Open this file:
sci-fi_door_01.blend
Select a keyframe in the timeline in the Layout workspace and try to move it.

**System Information** Windows 10, GTX 1080Ti **Blender Version** Broken: Blender 2.8 3f59bdc1bd0 2018-11-19 **Short description of error** Moving any keyframe in the timeline or dope sheet crashes Blender when Only Show Keyframes from Selected Channels is disabled or multiple objects are selected. The crash does not happen when only one channel's keyframes are shown at a time. **Exact steps for others to reproduce the error** Open this file: [sci-fi_door_01.blend](https://archive.blender.org/developer/F5658823/sci-fi_door_01.blend) Select a keyframe in the timeline in the Layout workspace and try to move it.

Added subscriber: @JonathanLampel-4

Added subscriber: @JonathanLampel-4
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

It's pretty hard here to reproduce (could only get it to crash selecting multiple keyframes and wiggle these around).
Also note I get a decent amount of flickering (objects in wrong places)

1  fcurve_eval_keyframes                                                                                                                                                 fcurve.c       2324 0x2a380fa      
2  evaluate_fcurve_ex                                                                                                                                                    fcurve.c       2778 0x2a3925c      
3  evaluate_fcurve                                                                                                                                                       fcurve.c       2801 0x2a3937a      
4  calculate_fcurve                                                                                                                                                      fcurve.c       2864 0x2a39566      
5  animsys_evaluate_fcurves                                                                                                                                              anim_sys.c     1712 0x29881a2      
6  animsys_evaluate_action_ex                                                                                                                                            anim_sys.c     1835 0x2988513      
7  BKE_animsys_evaluate_animdata                                                                                                                                         anim_sys.c     2691 0x2989d6c      
8  BKE_animsys_eval_animdata                                                                                                                                             anim_sys.c     2874 0x298ace7      
9  std::__invoke_impl<void, void ( *&)(Depsgraph *, ID *), Depsgraph *, ID *&>                                                                                           invoke.h       60   0x2f02657      
10 std::__invoke<void ( *&)(Depsgraph *, ID *), Depsgraph *, ID *&>                                                                                                      invoke.h       95   0x2f01473      
11 std::_Bind<void ( *(std::_Placeholder<1>, ID *))(Depsgraph *, ID *)>::__call<void, Depsgraph *&&, 0ul, 1ul>(std::tuple<Depsgraph *&&>&&, std::_Index_tuple<0ul, 1ul>) functional     400  0x2f0008b      
12 std::_Bind<void ( *(std::_Placeholder<1>, ID *))(Depsgraph *, ID *)>::operator()<Depsgraph *, void>(Depsgraph *&&)                                                    functional     484  0x2efe4c5      
13 std::_Function_handler<void (Depsgraph *), std::_Bind<void ( *(std::_Placeholder<1>, ID *))(Depsgraph *, ID *)>>::_M_invoke(std::_Any_data const&, Depsgraph *&&)     std_function.h 297  0x2efbba3      
14 std::function<void (Depsgraph *)>::operator()(Depsgraph *) const                                                                                                      std_function.h 687  0x2f12969      
15 DEG::deg_task_run_func                                                                                                                                                deg_eval.cc    94   0x2f120fd      
16 handle_local_queue                                                                                                                                                    task.c         419  0x2ed5893      
17 task_scheduler_thread_run                                                                                                                                             task.c         448  0x2ed5893      
18 start_thread                                                                                                                                                                              0x7ffff480658e 
19 clone                                                                                                                                                                                     0x7ffff472d593 
It's pretty hard here to reproduce (could only get it to crash selecting multiple keyframes and wiggle these around). Also note I get a decent amount of flickering (objects in wrong places) ``` 1 fcurve_eval_keyframes fcurve.c 2324 0x2a380fa 2 evaluate_fcurve_ex fcurve.c 2778 0x2a3925c 3 evaluate_fcurve fcurve.c 2801 0x2a3937a 4 calculate_fcurve fcurve.c 2864 0x2a39566 5 animsys_evaluate_fcurves anim_sys.c 1712 0x29881a2 6 animsys_evaluate_action_ex anim_sys.c 1835 0x2988513 7 BKE_animsys_evaluate_animdata anim_sys.c 2691 0x2989d6c 8 BKE_animsys_eval_animdata anim_sys.c 2874 0x298ace7 9 std::__invoke_impl<void, void ( *&)(Depsgraph *, ID *), Depsgraph *, ID *&> invoke.h 60 0x2f02657 10 std::__invoke<void ( *&)(Depsgraph *, ID *), Depsgraph *, ID *&> invoke.h 95 0x2f01473 11 std::_Bind<void ( *(std::_Placeholder<1>, ID *))(Depsgraph *, ID *)>::__call<void, Depsgraph *&&, 0ul, 1ul>(std::tuple<Depsgraph *&&>&&, std::_Index_tuple<0ul, 1ul>) functional 400 0x2f0008b 12 std::_Bind<void ( *(std::_Placeholder<1>, ID *))(Depsgraph *, ID *)>::operator()<Depsgraph *, void>(Depsgraph *&&) functional 484 0x2efe4c5 13 std::_Function_handler<void (Depsgraph *), std::_Bind<void ( *(std::_Placeholder<1>, ID *))(Depsgraph *, ID *)>>::_M_invoke(std::_Any_data const&, Depsgraph *&&) std_function.h 297 0x2efbba3 14 std::function<void (Depsgraph *)>::operator()(Depsgraph *) const std_function.h 687 0x2f12969 15 DEG::deg_task_run_func deg_eval.cc 94 0x2f120fd 16 handle_local_queue task.c 419 0x2ed5893 17 task_scheduler_thread_run task.c 448 0x2ed5893 18 start_thread 0x7ffff480658e 19 clone 0x7ffff472d593 ```
Member

Since the backtrace is the same as in #57530, I'll merge these...

Since the backtrace is the same as in #57530, I'll merge these...
Member

Closed as duplicate of #57530

Closed as duplicate of #57530
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#57967
No description provided.