Crash when moving, rotating an object with Soft Body physics enabled (not baked) #58050
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Unbreak Now!
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Reference: blender/blender#58050
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System Information
Ubuntu 18.04
Intel® Core™ i5-6200U CPU @ 2.30GHz × 4 / Intel® HD Graphics 520 (Skylake GT2)
Blender Version
Broken: 2.80 2018-11-24 22:44, (
a2e209f20a
), also the previous day buildShort description of error
I have a simple file with 3 object, on which I have enabled (but not baked) Soft Body Physics.
Selecting one of these objects, and attempting a single operation (e.g. Move, Rotate, or change to Edit Mode) causes a creash
Exact steps for others to reproduce the error
soft_body_crash.blend
Added subscriber: @NicolaSap
Crash when movingto Crash when moving, rotating an object with Soft Body physics enabled (not baked)Added subscribers: @Sergey, @lichtwerk
Crash confirmed.
Seems to be some race condition, because
--threads 1
commandline option will prevent the crash.getting this on file read
2.79 survived this btw, puts out a little less in this case:
crash
where
ob->data
is corrupted.ASAN gives me nothing.
@Sergey: one for your desk?
This appears to be a more general issue with Soft Body than just the file provided.
Creating a scene with (collision-enabled) soft bodies, saving and reopening it, and attempting to edit some properties, very easily results in a crash.
Still happening with the Beta:
63ac7c799c
Changed status from 'Open' to: 'Resolved'
The crash has been resolved by
b97cd0e690
. The cycle is still there, but doesn't seem affecting stability and there is no clear way of solving it from the dependency graph side.SO thanks for the report, considering it solved now! :)
Thanks! I haven't tried it yet but I trust you guys on the status change :)
As for the cycle: is it really an issue at present? The best way I know to make soft bodies interact with each other is to enable Soft Body and Collision (in that order) for each one of them, and every one seems to affect every other one correctly. I used to think that it works precisely because a cycle exists and is handled correctly.
Sorry for going off-topic, thanks again.