blender Crash when use Cycles to render Stereoscopy #58142
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Reference: blender/blender#58142
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System Information
Win10 X64 GTX1080Ti
Blender Version
Broken: 2.80
27cccaeccd
2018-11-29 01:24Worked: (optional)
Short description of error
check stereoscopy , use cycles to render when the left eye view render done, bleder crash.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Added subscriber: @qibentie
#60740 was marked as duplicate of this issue
#60494 was marked as duplicate of this issue
#59079 was marked as duplicate of this issue
#58519 was marked as duplicate of this issue
#58453 was marked as duplicate of this issue
untitled.blend
Added subscribers: @Sergey, @lichtwerk
Seems RenderEngine->depsgrah is NULL here getting the evaluated camera.
@Sergey: one for you?
Added subscriber: @JorgeFrias
Added subscriber: @IRIEShinsuke
Added subscribers: @EXoloN, @sebastian_k
Added subscriber: @SimeonConzendorf
Added subscriber: @fladen
Added subscriber: @Aroidzap
This comment was removed by @fladen
This comment was removed by @Sergey
This comment was removed by @fladen
Added subscribers: @dirky2006, @dfelinto
Added subscriber: @brecht
This is caused by the
free_blender_memory_if_possible()
mechanism.The best solution would be to sync all view cameras once, then free Blender memory and then render both views in Cycles.
Added subscriber: @Mets
Added subscribers: @PEYRONNET, @JacquesLucke
This issue was referenced by
699b49e8e9
Changed status from 'Open' to: 'Resolved'