Cycles GPU rendering not working properly GTX Titan (?misses light path bounces) #58148

Closed
opened 2018-11-29 13:51:56 +01:00 by Casper van Leeuwen · 18 comments

System Information
OS: Ubuntu 18.04.1 LTS
GPU: GTX Titan 6GB
Graphics driver: 415.18
Cuda version: 10.0

Blender Version
Broken: Blender 2.8 8850875866
Worked: Blender 2.79b

Short description of error

The rendering doesn't work properly on my GTX Titan with Cycles. Somehow hit looks like bounces are terminated or something or the light information in the rays is not stored properly. As a result the reflections and refractions turn out black, easily visible in the glass cube but also the green of the cube is not reflected on the plane underneath.

I have no problems with Blender 2.79b there Cycles renders properly.

Exact steps for others to reproduce the error

  • Set Cycles Compute Device in User preferences to CUDA capable device GTX Titan
  • Select GPU in rendering settings
  • Render image

GPU.png
CPU.png
glass28test.blend

**System Information** OS: Ubuntu 18.04.1 LTS GPU: GTX Titan 6GB Graphics driver: 415.18 Cuda version: 10.0 **Blender Version** Broken: Blender 2.8 8850875866a Worked: Blender 2.79b **Short description of error** The rendering doesn't work properly on my GTX Titan with Cycles. Somehow hit looks like bounces are terminated or something or the light information in the rays is not stored properly. As a result the reflections and refractions turn out black, easily visible in the glass cube but also the green of the cube is not reflected on the plane underneath. I have no problems with Blender 2.79b there Cycles renders properly. **Exact steps for others to reproduce the error** - Set Cycles Compute Device in User preferences to CUDA capable device GTX Titan - Select GPU in rendering settings - Render image ![GPU.png](https://archive.blender.org/developer/F5756134/GPU.png) ![CPU.png](https://archive.blender.org/developer/F5756131/CPU.png) [glass28test.blend](https://archive.blender.org/developer/F5756094/glass28test.blend)

Added subscriber: @cvisl

Added subscriber: @cvisl
Casper van Leeuwen changed title from Cycles GPU rendering not working properly (?misses light path bounces) to Cycles GPU rendering not working properly GTX Titan (?misses light path bounces) 2018-11-29 14:02:11 +01:00
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Added subscriber: @LazyDodo

Added subscriber: @LazyDodo
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please do not assign priority your self.

please do not assign priority your self.
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Ray molenkamp self-assigned this 2018-11-29 14:56:00 +01:00
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also that's a cuda 10 bug, use 9.1 and you'll be allright.

also that's a cuda 10 bug, use 9.1 and you'll be allright.

With you closing this bug, I might assume that is already in the progress of fixing? Will CUDA 10 ever be supported?

Sorry for the priority setting, didn't know that was not allowed.

With you closing this bug, I might assume that is already in the progress of fixing? Will CUDA 10 ever be supported? Sorry for the priority setting, didn't know that was not allowed.
Member

It's a bug in cuda10(some cards)/9.2(all cards) we cannot work around, nvidia has been informed, there's nothing we can do on our side, so no need to keep a ticket open.

It's a bug in cuda10(some cards)/9.2(all cards) we cannot work around, nvidia has been informed, there's nothing we can do on our side, so no need to keep a ticket open.

Just had another look I have now version 9.1, its still not working and it was a prebuild version of Blender downloaded from the blender.org website, doesn't that come with CUDA itself?

Still it is not working on my system.

Just had another look I have now version 9.1, its still not working and it was a prebuild version of Blender downloaded from the blender.org website, doesn't that come with CUDA itself? Still it is not working on my system.
Member

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Member

if 9.1 doesn't work, it's definitely a different bug, opening back up.

if 9.1 doesn't work, it's definitely a different bug, opening back up.

Added subscriber: @PaulMelis

Added subscriber: @PaulMelis

@LazyDodo So just to get some clearity, the known CUDA bug you mentioned only applies to 2.80 (while 2.79 used different CUDA code and isn't affected)? And it's now up to NVIDIA to fix this? How does that go together with Blender's apparent policy of trying to keep the used CUDA version low, so older GPUs can still be used? NVIDIA won't release any fix in CUDA 9.x anymore, I suspect.

And using CUDA 9.1 isn't a very attractive solution, as most Linux distros these days come with 9.2 or even 10, as 9.1 is already a year old.

@LazyDodo So just to get some clearity, the known CUDA bug you mentioned only applies to 2.80 (while 2.79 used different CUDA code and isn't affected)? And it's now up to NVIDIA to fix this? How does that go together with Blender's apparent policy of trying to keep the used CUDA version low, so older GPUs can still be used? NVIDIA won't release any fix in CUDA 9.x anymore, I suspect. And using CUDA 9.1 isn't a very attractive solution, as most Linux distros these days come with 9.2 or even 10, as 9.1 is already a year old.

Apologies, I was looking at the wrong CUDA version I think. My driver version was still 10.0 and my runtime version was 9.1. But here is the problem I have.. The driver versions are coupled with the graphics driver somehow, I can't figure out how to install the CUDA driver version to a year older version without downgrading my graphics driver to a year old version...

I irks me that my 2.79 version works perfectly with CUDA 10 installed but 2.8 not, that 2.8 with CUDA 10 works perfectly on my laptop but not on my workstation and that I have to install a year old graphics driver in order to use the newest version of Blender, that doesn't make sense.

Do you have any information, thread or bug report which I can follow which shows the CUDA problems with blender? I am very curious on the why's and how's of this whole issue, because something like this needs to be working properly.

Apologies, I was looking at the wrong CUDA version I think. My driver version was still 10.0 and my runtime version was 9.1. But here is the problem I have.. The driver versions are coupled with the graphics driver somehow, I can't figure out how to install the CUDA driver version to a year older version without downgrading my graphics driver to a year old version... I irks me that my 2.79 version works perfectly with CUDA 10 installed but 2.8 not, that 2.8 with CUDA 10 works perfectly on my laptop but not on my workstation and that I have to install a year old graphics driver in order to use the newest version of Blender, that doesn't make sense. Do you have any information, thread or bug report which I can follow which shows the CUDA problems with blender? I am very curious on the why's and how's of this whole issue, because something like this needs to be working properly.

@LazyDodo it seems to be fixed in the blender 2.8 beta!! @PaulMelis can you confirm that it also works for you?

@LazyDodo it seems to be fixed in the blender 2.8 beta!! @PaulMelis can you confirm that it also works for you?
Member

there's some background on the cuda 9.1/10 issue in #56858 but as i said earlier if 9.1 doesn't work for this issue, it's very likely a different issue and we shouldn't be mixing the reports cause that'll just confuse everyone.

there's some background on the cuda 9.1/10 issue in #56858 but as i said earlier if 9.1 doesn't work for this issue, it's very likely a different issue and we shouldn't be mixing the reports cause that'll just confuse everyone.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

The Linux buildbot was using CUDA 9.2 for a while apparently, this is fixed now.

The Linux buildbot was using CUDA 9.2 for a while apparently, this is fixed now.
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Reference: blender/blender#58148
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