Crash when adjusting a torous in edit mode #58185

Closed
opened 2018-11-29 21:46:15 +01:00 by Jay Edwards · 11 comments

System Information
Operating system: windows 10
Graphics card: NVIDIA GX940

Blender Version
Broken:No
2.80 Beta release)
2.80 26d5a3625e

Short description of errortorus crash.gif

Blender crashes immediately when you try to adjust a tourous object in edit mode , add the object, go into edit mode clcik on the preoperties window on the lower left corner adjust any seeting in there and it will crash blender imideately.

**System Information** Operating system: windows 10 Graphics card: NVIDIA GX940 **Blender Version** Broken:No 2.80 Beta release) 2.80 26d5a3625ed **Short description of error**![torus crash.gif](https://archive.blender.org/developer/F5759636/torus_crash.gif) Blender crashes immediately when you try to adjust a tourous object in edit mode , add the object, go into edit mode clcik on the preoperties window on the lower left corner adjust any seeting in there and it will crash blender imideately.
Author

Added subscriber: @Jaye.Antoni_Whyldz

Added subscriber: @Jaye.Antoni_Whyldz

Added subscriber: @ideasman42

Added subscriber: @ideasman42

Can't redo this error in editmode or object mode. 6dbc820633eb06d66bb9cbf6880ec7b37c622cd9

Can't redo this error in editmode or object mode. `6dbc820633eb06d66bb9cbf6880ec7b37c622cd9`

Added subscriber: @mont29

Added subscriber: @mont29

Cannot redo either.

Also, you description is a bit weird, as I understand it, you:

  • Add torus object while in Object mode
  • Switch to Edit mode

Use the 'adjust' panel of the 'add torus' operator to edit its settings.

Well… #3 should for sure not be possible, since switching to Edit mode is also calling an operator, which means you cannot adjust 'add torus' one after that.

Cannot redo either. Also, you description is a bit weird, as I understand it, you: - Add torus object while in Object mode - Switch to Edit mode # Use the 'adjust' panel of the 'add torus' operator to edit its settings. Well… #3 should for sure not be possible, since switching to Edit mode is also calling an operator, which means you cannot adjust 'add torus' one after that.
Member

Added subscribers: @Sergey, @lichtwerk

Added subscribers: @Sergey, @lichtwerk
Sergey Sharybin was assigned by Philipp Oeser 2018-11-30 12:51:26 +01:00
Member

Pretty hard to reproduce, but I could get it to crash:

  • enter editmode on default cube
  • add torus in editmode
  • go wild on adjusting segments and/or radius

BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) != 0);
I'm confused because debugger says id->tag is 233472 / 111001000000000000 here [which should be OK?]
Also ran a session with --threads 1 and wiggeling on the sliders survived this... [hint to race condition?]

1  raise						0x7ffff466853f 
2  abort						0x7ffff4652895 
3  DEG_get_original_id 					depsgraph_query.cc 246  0x2f1ad39      
4  DEG_get_original_object				depsgraph_query.cc 235  0x2f1aca5      
5  object_get_datamask					DerivedMesh.c      2073 0x29a545f      
6  makeDerivedMesh					DerivedMesh.c      2114 0x29a558b      
7  BKE_object_handle_data_update			object_update.c    205  0x2b3621f      
8  BKE_object_eval_uber_data 				object_update.c    348  0x2b36922     

Like I said, hard to reproduce, but maybe @Sergey can start wiggeling, too?

Pretty hard to reproduce, but I could get it to crash: - enter editmode on default cube - add torus in editmode - go wild on adjusting segments and/or radius `BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) != 0);` I'm confused because debugger says `id->tag` is 233472 / 111001000000000000 here [which should be OK?] Also ran a session with `--threads 1` and wiggeling on the sliders survived this... [hint to race condition?] ``` 1 raise 0x7ffff466853f 2 abort 0x7ffff4652895 3 DEG_get_original_id depsgraph_query.cc 246 0x2f1ad39 4 DEG_get_original_object depsgraph_query.cc 235 0x2f1aca5 5 object_get_datamask DerivedMesh.c 2073 0x29a545f 6 makeDerivedMesh DerivedMesh.c 2114 0x29a558b 7 BKE_object_handle_data_update object_update.c 205 0x2b3621f 8 BKE_object_eval_uber_data object_update.c 348 0x2b36922 ``` Like I said, hard to reproduce, but maybe @Sergey can start wiggeling, too?

@lichtwerk, can not redo the issue here, but i am on Linux. Is that an issue? Or maybe something else got fixed? Mind checking latest 2.8 branch, and if it's still crashing mind getting a full backtraces? Also check on which is that id (is that object or mesh?)

@lichtwerk, can not redo the issue here, but i am on Linux. Is that an issue? Or maybe something else got fixed? Mind checking latest 2.8 branch, and if it's still crashing mind getting a full backtraces? Also check on which is that id (is that object or mesh?)
Member

@Sergey: on linux, too, but cannot get it to crash anymore either (so might be fixed already)
@Jaye.Antoni_Whyldz : can you confirm this is fixed for as well?

@Sergey: on linux, too, but cannot get it to crash anymore either (so might be fixed already) @Jaye.Antoni_Whyldz : can you confirm this is fixed for as well?
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Since we didnt hear back, I'll asumme this has been fixed...
(feel free though to comment again if issues persist...)

Since we didnt hear back, I'll asumme this has been fixed... (feel free though to comment again if issues persist...)
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Reference: blender/blender#58185
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