object visibility controlled by driver bug #58187
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Reference: blender/blender#58187
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Operating system: windows 10
Graphics card: gt 730
blender 2.8
hash:
26d5a3625e
date: 29/11/2018
**i can't keyframe object visibilty and worse driver don't work for object visibility.
i can't also add a driver to the object visibility i have to do it by the "disable object on the viewport thing".**
juste key frame the object visibility and after that add a driver and control the mesh visibilty by a bone
2.8 visibility driver bug report.blend
Added subscriber: @The_art_of_spinjitsu_1_2_3
#59794 was marked as duplicate of this issue
#59588 was marked as duplicate of this issue
#58303 was marked as duplicate of this issue
#58201 was marked as duplicate of this issue
Added subscriber: @JustinJensen
Added subscriber: @JakubSteiner
Added subscriber: @MaferM
Added subscriber: @clepsydrae
Added subscriber: @Picklejones
Added subscriber: @1seby
Added subscriber: @lichtwerk
This is a duplicate of #56635, will merge this report into #56635 then
Closed as duplicate of #56635
Added subscriber: @SidneyMoraesJr
I guess this is related to #62094 as well, since driver/keying would follow similar workflow.
There is a workaround for this: Add Driver to "Properties > Object > Viewport Display > Display as" and set the values 0 and 5.
(0=Invisible, 1=Bounds, 2=Wire, 3=Solid, 4=???, 5=Textured)
Here is an example: VisibilityDriver_2.8.blend
I don't know if it is intended but it works.
Cheers.
Added subscriber: @StephenHamacek
Nice Idea Sidney. And in case it hasn't occurred to anyone, I've resorted to adding a mask modifier to relevant objects and keyframing/driving that, in the meantime.
Added subscriber: @MetinSeven-1
If you're absolutely switching from invisible to visible or vice versa, you could also simply scale an object to a value of 0 in the next or previous frame.
Added subscriber: @RainerTrummer
Unfortunately, this won't work as soon as you render with Cycles. Even with
Display as
set to0
the object will fully render. In Eevee it disappears.It doesn't affect the rendering engines, only the viewport. For render it still possible to drive the bpy.data.objects["Object"].hide_render or as in the screenshot attached.
So, in other words, if you want to exclude the object from scene using drivers, you have to driver both options following the values: 0-5 to viewport from display_type and 1-0 to hide_render.
Added subscriber: @bramssking
i found the solution to hide in 2.80 just clik on -filter in restriction toggles u enable viewport , after than u can add a keyframe to the hide view
Removed subscriber: @MetinSeven-1