Import bpy makes mesh duplicate when changing location #58217
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Reference: blender/blender#58217
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System Information
Operating system:
Windows 10 x64
Blender Version
Broken:
Date: 2018-11-29
Hash:
43e7c5dd43
Branch: blender 2.8 (Beta)
Works:
Date: 2017-9-11
Hash: 5bc8ac9
Branch: blender 2.79 (Official Release)
Short description of error
Running
import bpy
in text editor will make any mesh duplicate when location or rotation is changed.Exact steps for others to reproduce the error
1: Type and run
import bpy
2: Add any primitive mesh
3: Change the location or rotation of mesh and watch it make duplicates.
Added subscriber: @AFWS
#60027 was marked as duplicate of this issue
Moving cube makes duplicatesto Import bpy makes mesh duplicate when changing locationAdded subscriber: @ThinkingPolygons
Confirmed.
Added subscriber: @StephenSwaney
Seems OK on Linux 2.80 beta daily hash
26d5a3625e
Please attach a .blend showing the problem and mention your graphics card and driver
@StephenSwaney
Not sure a .blend will do much good. It's only like 3 or 4 steps and the only thing a .blend would do is have
import bpy
in text editor.Here's a video.
https:*www.youtube.com/watch?v=SKWttHNXFZ4&feature=youtu.be
a) a .blend is always nice in case you have some weird settings
b) from your original screenshot, the 'duplicates' look like drawing artifacts
c) please mention your video card and driver
This isn't drawing artifacts. Look at the screenshot again, the outliner shows 10 duplicates and mesh data shows 161. It got duplicated 161 times. You can also watch the mesh data number changing in the video.
GTX 950M, 398.82
Added subscribers: @ideasman42, @brecht
This seems like an error in the undo system, first guess would be it's related to the new unified stack so assigning to @campbellbarton.
Added subscriber: @lichtwerk
Hm, interesting :)
I can confirm this. For me this can already be achieved by just typing in the text editor (could be "foo", "bar" whatever doesnt need to be valid python). Dont even have to
Run Script
.Havent looked at the code, seems like undo/redo queue is somewhat intermangled/garbled. (you can also observe the text getting shorter - as if an undo in the text editor was performed...)
Since this is undo/redo related, I would like to ask @ideasman42 to have a look...
oops, guess I had this browser tab open and did not notice this was triaged already, sorry for the noise...
Added subscriber: @bonjorno7-pending-change
Changed status from 'Open' to: 'Resolved'
This seems to be fixed in master, cannot reproduce anymore...
(first thought blender/blender-addons#66172 was a duplicate I could merge, but fortunately this very report here seems to be resolved...)
(@AFWS: feel free to comment again/reopen if issues persist...)