Animation render does not show physics unless baked #58521

Closed
opened 2018-12-02 15:13:59 +01:00 by Philip Flavin · 23 comments

System Information
Operating system: Win 10

Blender Version
Broken: 2.80rc1
Worked: 2.79b

Short description of error
Unbaked physics simulation is not working with Animation Rendering (Ctrl F12).
Menu description says render active scene

Exact steps for others to reproduce the error
The attached file was made in blender 2.73a.
Animatrion_test_2.73a.blend

  • Open the attached file.
  • Ctrl F12 to render animation.

Note that the simulation is not computed.

**System Information** Operating system: Win 10 **Blender Version** Broken: 2.80rc1 Worked: 2.79b **Short description of error** Unbaked physics simulation is not working with Animation Rendering (Ctrl F12). Menu description says render active scene **Exact steps for others to reproduce the error** The attached file was made in blender 2.73a. [Animatrion_test_2.73a.blend](https://archive.blender.org/developer/F8314385/Animatrion_test_2.73a.blend) - Open the attached file. - Ctrl F12 to render animation. Note that the simulation is not computed.
Author

Added subscriber: @Phil_F

Added subscriber: @Phil_F

#67676 was marked as duplicate of this issue

#67676 was marked as duplicate of this issue

#67628 was marked as duplicate of this issue

#67628 was marked as duplicate of this issue

Added subscriber: @brecht

Added subscriber: @brecht

It works for me.

What do you mean by not working? It crashes, doesn't do anything at all, renders one frame, .. ?

If it does not happen with the default startup scene, we need a .blend to redo the problem.

It works for me. What do you mean by not working? It crashes, doesn't do anything at all, renders one frame, .. ? If it does not happen with the default startup scene, we need a .blend to redo the problem.
Author

Only seems to render the first frame for me. It works OK in preview mode using EEVEE or Cycles.

Blend file attached.

Animatrion_test_2.8b.blend

Only seems to render the first frame for me. It works OK in preview mode using EEVEE or Cycles. Blend file attached. [Animatrion_test_2.8b.blend](https://archive.blender.org/developer/F5790382/Animatrion_test_2.8b.blend)

Added subscriber: @antoniov

Added subscriber: @antoniov

I can reproduce it on Windows.

If you render, only get the current frame repeated. I have noticed that after render, if you move timeline, the simulation is not calculated, you need press play again to get the animation works again in viewport.

I can reproduce it on Windows. If you render, only get the current frame repeated. I have noticed that after render, if you move timeline, the simulation is not calculated, you need press play again to get the animation works again in viewport.
Author

Further investigation shows the problem is not with keyframe animation but with physics not getting baked before rendering. I can't find anything in the new UI that lets me inspect or control that. An updated Animation test file is attached which demonstrated the problem.Animation_test_3.8b.blend

Further investigation shows the problem is not with keyframe animation but with physics not getting baked before rendering. I can't find anything in the new UI that lets me inspect or control that. An updated Animation test file is attached which demonstrated the problem.[Animation_test_3.8b.blend](https://archive.blender.org/developer/F5793490/Animation_test_3.8b.blend)

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi

I got same problem (windows 10 with GTX980ti, used today build)

I render armature animation, with camera moving. Out put type is PNG. then set frame and out put directory.
only camera seems move. because actually each png change, with recorded camera move.
but armature keep same posing of frame 1.

Of course I check my modifier setting, (all active for render) as my case I only set shirink rup and subD modifiers with armature, for render.

I got same problem (windows 10 with GTX980ti, used today build) I render armature animation, with camera moving. Out put type is PNG. then set frame and out put directory. only camera seems move. because actually each png change, with recorded camera move. but armature keep same posing of frame 1. Of course I check my modifier setting, (all active for render) as my case I only set shirink rup and subD modifiers with armature, for render.

And if I render armature animation with cube which change scale, only cube animate in out put image. but figure keep same pose (frame 1 to 60)
at this time, I output as mkv format.

And if I render armature animation with cube which change scale, only cube animate in out put image. but figure keep same pose (frame 1 to 60) at this time, I output as mkv format.

Added subscriber: @Kao-Nocturatzu

Added subscriber: @Kao-Nocturatzu

In #58521#565887, @Phil_F wrote:
Further investigation shows the problem is not with keyframe animation but with physics not getting baked before rendering. I can't find anything in the new UI that lets me inspect or control that. An updated Animation test file is attached which demonstrated the problem.Animation_test_3.8b.blend

I can second that. Of all actions for rendering, baking, baking to disk, freeing the bake, caching, letting it calculate freely, etc, I can only see the physics working properly in the viewport when previewing the animation, but clicking the "Render animation" button will not update the physics beyond the first position. You can circumvent this by manually rendering every frame, therefore concluding that the timeline is what updates the physics calculation and that update method is not being called in the animation render sequence.

> In #58521#565887, @Phil_F wrote: > Further investigation shows the problem is not with keyframe animation but with physics not getting baked before rendering. I can't find anything in the new UI that lets me inspect or control that. An updated Animation test file is attached which demonstrated the problem.[Animation_test_3.8b.blend](https://archive.blender.org/developer/F5793490/Animation_test_3.8b.blend) I can second that. Of all actions for rendering, baking, baking to disk, freeing the bake, caching, letting it calculate freely, etc, I can only see the physics working properly in the viewport when previewing the animation, but clicking the "Render animation" button will not update the physics beyond the first position. You can circumvent this by manually rendering every frame, therefore concluding that the timeline is what updates the physics calculation and that update method is not being called in the animation render sequence.

Added subscriber: @Rolinga

Added subscriber: @Rolinga

I have problems with animations but when I use some simulation like water, cloth, etc.... in eevee, it does'nt appears or move when it should to... some one has any idea about it?

I have problems with animations but when I use some simulation like water, cloth, etc.... in eevee, it does'nt appears or move when it should to... some one has any idea about it?
Brecht Van Lommel changed title from Animation render not working to Animation render does not show physics unless baked 2019-04-01 14:01:01 +02:00

Added subscribers: @jimby, @Sergey, @lichtwerk, @ZedDB

Added subscribers: @jimby, @Sergey, @lichtwerk, @ZedDB

Added subscribers: @Ozbend, @zeauro

Added subscribers: @Ozbend, @zeauro

Added subscriber: @dejvidbejlej

Added subscriber: @dejvidbejlej

Same problem here. Is this going to be fixed at any point? Seems like a serious problem to me idk...

Ok yeah so it works on every version previous to 2.83. Please fix this bug, I can't use the newest release because of it.

Same problem here. Is this going to be fixed at any point? Seems like a serious problem to me idk... Ok yeah so it works on every version previous to 2.83. Please fix this bug, I can't use the newest release because of it.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Jacques Lucke self-assigned this 2020-09-23 13:06:56 +02:00
Member

I can reproduce the issue in the given file in 2.81, but not in the current master version. Therefore, I assume the original bug has been fixed.
If there are other issues, related or not, please open a separate bug report for them and provide a simple .blend file.

I can reproduce the issue in the given file in 2.81, but not in the current master version. Therefore, I assume the original bug has been fixed. If there are other issues, related or not, please open a separate bug report for them and provide a simple .blend file.
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Reference: blender/blender#58521
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