Color input adjusts more than one HSV field #58549
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Reference: blender/blender#58549
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macOS
2.8 beta 2018-12-01 23:15
8c620c8e2b
When changing color, changing one channel of HSV makes changes to all other fields, instead of the one.
Adjust color of cube, for example. Change it to saturated red, go to HSV, change hue and saturation will decrease as well.
Added subscriber: @eli.kant03
#59306 was marked as duplicate of this issue
#59093 was marked as duplicate of this issue
#59129 was marked as duplicate of this issue
Added subscribers: @brecht, @JacquesLucke
Can confirm that. Looks like a conversion inaccuracy. It's interesting that this problem did not appear in Blender 2.79. What is different now, @brecht?
Filmic view transform by default perhaps?
Added subscriber: @Soudne
Added subscriber: @DenzylBasterfield
Added subscriber: @ZedDB
@brecht can I merge this with #58014 ? I'm quite sure that this is the same problem.
It's not the same problem.
Added subscriber: @Alaska
I checked an older build
4c31bed6b4
from roughly the 30th of November. Both the issue I've reported (#59306) and this one aren't there. The issues are probably related.I remember having this issue back in the alpha, however it was fixed. I would link you to the commit, but I can't remember the name or many other details making it hard to find.
Added subscriber: @moisessalvador
It reminds me to some months back when matcaps, the HSV color picker, and the lookdev hdrs were all filmic. Now it's better for the matcaps and lookdev, but the color picker is hard wired to corrected filmic, regardless of the color management settings. There should be more options for the color picker, depending if you want the HSL and HEX to be corrected for srgb, filmic, your scene color management settings, etc
This issue was referenced by
6601a89650
Changed status from 'Open' to: 'Resolved'
Added subscriber: @troy_s
This comment was removed by @troy_s
This comment was removed by @troy_s