Wrong SubSurf modifier results with inconsistent normals #58785
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Reference: blender/blender#58785
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System Information
Operating system: Windows 10 Enterprise Version 1803
Graphics card: 2 x GTX1080 ti
Blender Version
Broken:
blender2.8, 2018-12-05
From latest builds subsurf modifier make a wrong subdivision of geometry as displayed in the attached files.
Before 18/20 November the behaviour of subsurf modifier was ok.
I am sure because I did an animation on that date and the subdivided vase was ok.
Best regards,
Umberto
ceramic.blend
Added subscriber: @umbiased
#61026 was marked as duplicate of this issue
Added subscriber: @brecht
Thanks for the report, but we need a .blend file to reproduce the problems.
Hi Bretch,
sorry, I forgot to add it.
Now I added it to original post.
Have a great day,
Umberto
Hi guys,
as reported by a my friend the recalc of the outside normals solve the problem.
So at this point I am not sure if it's a bug or something else.
Normally that should not affect the subdivision result, so still seems like a bug.
OpenSubdiv expects topology to be ordered in an uniform manner. This is exactly what's happening when you invoke "Make normals consistent".
We would need to do some sort of ordering before sending topology to OpenSubdiv, but first we need to have topology cache implemented, to reduce penalty which will be brought by the orientation process.
Hi Sergey,
thank you so much for your clear answer.
Added subscribers: @Visualizer420, @WilliamReynish, @Sergey
Wrong mesh subdivisionto Wrong mesh subdivision with inconsistent normalsAdded subscriber: @mano-wii
Marking as a
Bug
, but given the time this report is open, I fear it will be aKnown Issue
.Wrong mesh subdivision with inconsistent normalsto Wrong SubSurf modifier results with inconsistent normals