Wrong SubSurf modifier results with inconsistent normals #58785

Open
opened 2018-12-05 11:38:30 +01:00 by Umberto Celentano · 12 comments

System Information
Operating system: Windows 10 Enterprise Version 1803
Graphics card: 2 x GTX1080 ti

Blender Version
Broken:
blender2.8, 2018-12-05

From latest builds subsurf modifier make a wrong subdivision of geometry as displayed in the attached files.
Before 18/20 November the behaviour of subsurf modifier was ok.
I am sure because I did an animation on that date and the subdivided vase was ok.

Best regards,

Umberto

279.jpg

280.jpg

ceramic.blend

**System Information** Operating system: Windows 10 Enterprise Version 1803 Graphics card: 2 x GTX1080 ti **Blender Version** Broken: blender2.8, 2018-12-05 From latest builds subsurf modifier make a wrong subdivision of geometry as displayed in the attached files. Before 18/20 November the behaviour of subsurf modifier was ok. I am sure because I did an animation on that date and the subdivided vase was ok. Best regards, Umberto ![279.jpg](https://archive.blender.org/developer/F5832581/279.jpg) ![280.jpg](https://archive.blender.org/developer/F5832583/280.jpg) [ceramic.blend](https://archive.blender.org/developer/F5832678/ceramic.blend)

Added subscriber: @umbiased

Added subscriber: @umbiased

#61026 was marked as duplicate of this issue

#61026 was marked as duplicate of this issue

Added subscriber: @brecht

Added subscriber: @brecht

Thanks for the report, but we need a .blend file to reproduce the problems.

Thanks for the report, but we need a .blend file to reproduce the problems.

Hi Bretch,
sorry, I forgot to add it.
Now I added it to original post.

Have a great day,

Umberto

Hi Bretch, sorry, I forgot to add it. Now I added it to original post. Have a great day, Umberto
Sergey Sharybin was assigned by Brecht Van Lommel 2018-12-05 12:01:53 +01:00

Hi guys,
as reported by a my friend the recalc of the outside normals solve the problem.
So at this point I am not sure if it's a bug or something else.

Hi guys, as reported by a my friend the recalc of the outside normals solve the problem. So at this point I am not sure if it's a bug or something else.

Normally that should not affect the subdivision result, so still seems like a bug.

Normally that should not affect the subdivision result, so still seems like a bug.

OpenSubdiv expects topology to be ordered in an uniform manner. This is exactly what's happening when you invoke "Make normals consistent".

We would need to do some sort of ordering before sending topology to OpenSubdiv, but first we need to have topology cache implemented, to reduce penalty which will be brought by the orientation process.

OpenSubdiv expects topology to be ordered in an uniform manner. This is exactly what's happening when you invoke "Make normals consistent". We would need to do some sort of ordering before sending topology to OpenSubdiv, but first we need to have topology cache implemented, to reduce penalty which will be brought by the orientation process.

Hi Sergey,
thank you so much for your clear answer.

Hi Sergey, thank you so much for your clear answer.

Added subscribers: @Visualizer420, @WilliamReynish, @Sergey

Added subscribers: @Visualizer420, @WilliamReynish, @Sergey
Sergey Sharybin changed title from Wrong mesh subdivision to Wrong mesh subdivision with inconsistent normals 2019-01-31 09:37:28 +01:00
Sergey Sharybin was unassigned by Dalai Felinto 2019-12-23 16:35:42 +01:00

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Marking as a Bug, but given the time this report is open, I fear it will be a Known Issue.

Marking as a `Bug`, but given the time this report is open, I fear it will be a `Known Issue`.
Campbell Barton changed title from Wrong mesh subdivision with inconsistent normals to Wrong SubSurf modifier results with inconsistent normals 2020-09-23 02:17:00 +02:00
Philipp Oeser removed the
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Reference: blender/blender#58785
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